Lethal Company | Never-ending Profits. Never-ending Comedy.

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Published 2023-12-09
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All Comments (21)
  • @Bricky
    Turns out I have the worst timing ever when it comes to videos as the dev has added a bunch of new content pain
  • @amadeustbearded
    The creator plans on more moons, monsters and items, so yeah. We got ourselves probably the best indie game in awhile.
  • @Kingofdragons117
    My favorite entity is the little girl since only one player can see her and she is so rare. It’s really fun to think a player is gaslighting you only to have their head explode.
  • @CriticalNobody
    One thing that wasn’t mentioned: LC has tons of potential staying power because of how easy it is to mod. Drag a single file into a folder and you have increased player limits, new skins, new mechanics, altered variables with different enemies and maps certainly to come. Much like L4D, the community can do a lot of heavy lifting
  • @Drunkle2552
    Ahhh the video game where casual gamers becomes a A - list voice actors.
  • @seankelley9347
    It's hard to notice sometimes, but the coil heads don't just kill you. They destroy your head and shove a coil in your neck stump. So you can be a coil head just like them!
  • @ruairip7722
    I really appreciated that last post-script ananlysis; even if unintentional, it speaks to the experience of a lot of workers everywhere
  • @jandamz1119
    I cannot stress how much I love the sound design in this game, not just for the Proximity Voice chat, but all the ambient noise and non-ambient noise the game employs. From the creaking of the pipes, to the sound of footsteps, the sound design is top notch.
  • @supergeil3583
    The most enjoyable thing to me in this game is the More Company mod, so we normally have 8-10 player lobbies, and then using the inverse teleport for half of us, and the other half have to find us. Nothing beats the fear of not knowing where you are in a pitch black mansion being followed by 2 coilheads, a jester is active, and a bracken just got your friend
  • @EGGM4N
    tbh I'm surprised at how good the dev executed coil head, it's an overdone gimmick but they still made it interesting, by design alone it already is and it's a smart way to indicate that it's there, and the fact it's not entirely instantaneous movement is also fun so there's a brief moment where you can theoretically react to it but most of the time, your senses move faster than your realisation. I like coilhead.
  • @clumsyturtle8544
    Played this game for the first time last night with a couple of friends, we went in blind and never have I lauged and sh!t my pants in fear so much in the span of a few hours. It's a fantastic little game
  • @notandum
    agreed on most of the enemy critiques minus jester jester serves as a skill check for careless groups going in deep without giving much mind to where they're going and where they've been the jesters weakness is it's greatest strength, and it greatly increases tension as once it's starts following you that mental timer of "i need to get what i can and bail asap" starts and the winding down further emphasizes it, i personally find it a great "gtfo now" enemy design - keeps you on your toes and with planning can be countered easily (you can shut it down entirely by locking it behind sealed doors) but if you don't have a plan or you weren't paying attention to where you were going you can only pray giants 100% need a nerf / counter though they're way too strong with way too little in counterplay which is agreed on by everyone additionally (at least with those two bracken clips) the cause of death there was that while you glanced at it, you're teammate(s) did as well however at different intervals - which still builds up the anger meter as it's universal not per-person
  • @Smarsa90
    The “Fuck You Baltimore!” opening was perfect, Happy holidays Bricky!
  • @KatarMilak
    There's a rumour that if you can get over that giant wall where you deposit all your loot to the company, you'll see an Amazon warehouse on the other side.
  • The little girl is scary, but I’d say the Jester (Jack in the box) is waaaay more terrifying. The fact that thing moves faster than you combined with its heavy footsteps going faster and louder as it catches up to you makes it a Steven King nightmare.
  • @kel_ski
    Easily one of the best and most creative video games I’ve played in a long time
  • @ianchandler3282
    I like how not even a few hours later, the creator posted a update that added new stuff and fixed some problems. Lethal company has been a blast with me and my friends and I honestly see it as a "Its like 1 AM boys lets go meet a Quota!" type game, which I will always vouch for!
  • @mrbigglezworth42
    I've been conditioned to see giant spiders and start shouting "EDF! EDF! EDF!"
  • @xthe_nojx5820
    I love the idea of prox chat being the standard in games like this and multiplayer games in general. It's a very simple inclusion that grants a very interesting type of immersion.