The Way Ghost Recon is MEANT To Be Played

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Published 2023-04-17
Thanks to ‪@CusterPlays‬ for joining me in this base raid!
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All Comments (21)
  • @CusterPlays
    This was lot´s of fun Drew! Thanks for having me 😀
  • @ogPunkcln
    There's a mod for Breakpoint called Spartan on Nexus mods. It makes most guns louder both unsuppressed and suppressed, and altered how AI behave as a group. It doesn't sound like much but the reason why Breakpoint feels so easy most of the time is because the enemies don't know where you are. Having the enemies be able to track you down makes the game a lot more intense and mil-sim like.
  • My group found that dropping the difficulty down a bit so you didn’t die straight away but increasing the wounding to max made for the most epic and frantic firefights when you did get compromised. It lead to some very cinematic moments.
  • @linzabfb
    Imagine some real spec-ops guys crawling thru some enemy base and casually chatting about stuff happening in their country
  • @Kyrious
    Now try this with the Spartan Mod Drewski. It's a completely different game. You can also remove bullet trails, and auto-reload. This suprisingly makes the game even more challenging as now enemies can not only spot you from 300 meters; when they shoot at you, you'll have no clue where they are. All you have is the sound of bullets weezing past you and the dirt impacts to figure out their general direction. However, they could be any distance.
  • @TACTICATURT
    My friends and I did a play through like this last summer. It was a ton of fun. However, we quickly figured out that the hardest/most frustrating part wasn’t bases or behemoths or anything like that. It was roads. The amount of times we got killed traveling to our next mission or trying to secure a vehicle or even just crossing the road was wild. Also the invis guys in motherland are terrifying when you have no hud and die in 2 bullets.
  • Been playing with a friend this way super recently. Videos like this I see as proof that SOMEONE who worked on the game, truly did have a different vision of what ghost recon should be, as opposed to the route the game actually took.
  • This is exactly how my friends and I played Wildlands and i miss it so much, watching this gave me so much nostalgia. Thank you both for an awesome video @OperatorDrewski & @CusterPlays
  • @JAAnewboy
    Wish I had friends with the patience to play a game like this
  • 7:37 This right here is how I know Breakpoint has something in it that's good. It's a great sandbox shooter, where you can try out different tactics. I can tell it is because while you took the main road in I base jumped across the river and landed at the port, clearing my way up through the silos, leaving C4 on the vehicles the whole way. It's really one of the few locations in this game that stand out to me, namely because of how unique the geometry of the base is compared to a lot of other locations around Auroa. It probably also had something to do with how cleanly I executed that mission. It's still one of the most soulless Ghost Recon games, but the appeal of it is in the blank canvas nature of it. If they can carry this versatility over to a game that has some actual depth to the story and environments, enemies, and locations that actually have character and variety I think they have all the ingredients to make a good game. The question is, do they have the direction to do so? Also, I just had a decent idea. I noticed that when playing co-op there's obviously delay if you're trying to synchronize a shot, so what if they re-utilized the sync shot mechanic? You hold a certain button (on controller it's A, if that helps) and your characters verbally countdown (or maybe you get a HUD element?) that counts down 3, 2, 1, and that in-game countdown adjusts to the delay? I don't know. Maybe it's a little overcomplicated.
  • @WadeWilsonDP
    One of my favorite games ever, played this for hundreds of hours and even some time with my best friend like this, with all HUD turned off and hardest enemies. Some of the best times ever!
  • @MrJL2
    This is absolutely phenomenal! The fight scenes, the little odes to the OG animation, all of it!!! So well done 👏🏽👏🏽👏🏽👏🏽
  • @nukedoge17
    No no, the real way to play is to raid those high level bases for the helicopter
  • @yamyeeter1185
    Custer is an underrated youtuber, glad to see yall playing together, he deserves more subs
  • @stevenbell482
    wow, guys you give me goosebumbs. Such a great chemistry you got. Keep it up. GL
  • @smallguy1074
    When I cleared this base I found that it was extremely easyer to charge from the back to the front working your way up to base. Keep it up!!
  • @amacare123
    I remember either breakpoint or wildlands had a really cool pvp map which was a night storm in a jungle. Everyone wearing ghillies and trying to spot each other in the thunder flashes was great gameplay.
  • Good content as always! I used to insta-watch your videos, but now, when I see an upload, I wait until I can get comfy and pay full attention. It's like a reward at the end of the day for me.
  • @ghosty5478
    this is the earliest I've been to a drewski vid. just got breakpoint a few days ago and turned off most of the hud clutter. its great
  • @GGWP1G
    This may be my favourite video on youtube. The serious tactical gameplay with you teamate and the funny parts is amazing, please keep making videos on this game 🙏😁