Worst Levels Ever # 28

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Published 2018-08-17
Unfortunately, although there are lots of fantastic levels and stages in video games, there are also a fair few awful ones.

Even in your favourite games of all, tedious and annoying levels can pop up and grind your fun to a temporal halt. For episode 28, let me tell you about my most hated stage in Dynamite Headdy...

All Comments (21)
  • @OptiJams
    Tedious levels in fun games are the worst. When a game has you rely on random chance for something to happen so you can progress, it can be NIGHTMARISH
  • @DoctorNovakaine
    Mega Man 2: "This game is too hard for American players, so we put in a difficulty select so they can have an easy mode." Dynamite Headdy: "Americans won't find this challenging at all, we need to ramp it up!" How things change in just a few short years...
  • @Davtwan
    Ah, the 80s and 90s rental market. Better make sure the kids don't beat the game in a weekend! I'm guessing the "no extra hits" made sense in the Japanese version, because they didn't want players to cheese the boss in one attack. Even if they gave the boss extra health to compensate, they also probably didn't want to give the feeling of frustration when you land 0-1 hits when you could have landed so many more. These are just guesses though.
  • @omencito
    I've heard that in the japanese version, Maruyama actually has a pattern to his attacks. In the US version, it's completely random.
  • @obotprime339
    Finally, I knew I wasn't the only one that hated this level so much! Also, I think it's worth mentioning that they totally wasted an awesome music track on this level.
  • @maesejesus
    "I'll happily take one harder game over learning Kanji, though" Well, go say thanks to MIJET for the English Fan Translation, then, because patched japanese version is simply the best way to play Dynamite Headdy. Unless, of course, someone personally likes artificial difficulty forced by higher ups so kids can't beat the game as quickly to keep them renting it several times. But even then, the international releases cut out all the damn text in the game, so...
  • @JackHolleworth
    Glad I’m not alone about this stage. I swear Bruin’s charge attack is nothing but RNG Central.
  • I found a moment like being unable to hit Trouble Bruin twice in the Legend of Spyro. For some absurd reason, the enemies' attacks render them nearly immune to knockback, meaning Spyro might charge into an attacking enemy, thinking the enemy's attack would be interrupted, only to find that the enemy only took damage, but didn't budge an inch, resulting in SPYRO being the one to get sent flying, since his attacks lack that same super armor.
  • That game where the character could die from jumping on the stairs still makes me laugh.
  • @jamest9108
    Tedious levels are the worst levels. Video games are supposed to be fun, right?
  • @seven4ce920
    This is also the worst level to do in a speedrun since you can only go as fast, and attack Trouble Bruin as fast as the RNG allows.
  • @jello2679
    I can imagine an alternate version of ace attorney where they argue over stairs instead of (step)ladders
  • @SLKibara
    I didn't expect a Git video at Friday.
  • @velocilevon
    I hate this kind of random bullshit. A pretty good example could be the final boss, Nekro, from "Mother Russia Bleeds". When you reach his 3rd phase, he has pretty simple attacks. He can appear from nowhere to try to punch you or hit the ground to damage you or "charge up" his arm to send something gross across the screen or get in the centre of the screen and start throwing poisonous needles at you. There are also clones of your character roaming around but they are easy to deal with (atleast for now). In any case, the only attack that leaves Nekro vulnerable is a "needle throw", but the problem is that there's no pattern for his attacks whatsoever, so he will either use that attack right from the beginning or you will be dodging his other attacks for 10 goddamn minutes. But atleast they are still easy to dodge, right? Well, wait until you cause him enough damage so the 4th phase would begin in which this fucker splits himself in two. Second Nekro has the same attacks, but now you have to PRAY that Nekro will start throwing needles as much as possible or you will die because dodging both of these assholes can be a pain in the ass. And don't forget the clones! There can be only one at a time, but one hit at the wrong time can cost you a lot of health. Don't be surprised if there will be those bullshit times where dodging was impossible.
  • @Chisette_FG
    This game needed a sequel so badly... with fluid animations and pretty spritework like Sonic Mania.
  • @mcxopjesh
    what a coincidence, I just watched a video from pixelated memories on Dynamite Headdy and he specifically highlighted how hard this level was.
  • @Shadow42KC
    He'll use his charge attack more if you stay on the lower half of the screen or remain level with him. Took me nearly 2 decades to figure it out.