Update 19 | Sons of The Forest

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Published 2024-05-15
In this video of Sons of The Forest, I provide you with an overview of update 19, which is also known as a small update once again. This update focuses on mostly fixes, with a huge focus on ai pathing and navmesh.

00:00 - Introduction
00:25 - Navmesh & AI pathing improvements
05:02 - Split Logs animation sped up after splitting log
05:25 - Fix for stars not rendering at night
05:42 - Rabbits can now be electrocuted with the stun gun
06:20 - Rabbits now fully support big head mode
06:35 - Ai characters can now eat dropped meat pickups
07:00 - Fix for falling while on KnightV not limiting speed
07:29 - Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
07:54 - Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
08:30 - Fixed an issue that could cause multiple seagulls or ducks to land at same point
08:47 - Kelvin now has a careful jump with a new animation when moving slower
08:59 - Snow mound blockers added outside of CaveB entrance
09:18 - Fixed being able to duplicate logs using manual tree construction
09:38 - What are you talking about?
09:47 - Hotfix
10:08 - Rest of the patchnotes
11:14 - Conclusion

I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.

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All Comments (21)
  • @DarkWestern
    It would be cool if you could build locks for your doors, and just give Kelvin and Virginia spare keys, and they'd lock up after they get in.
  • @eclipse6286
    We have Raccoons everywhere in America pretty much and yes they are nationally known as trash pandas, and they absolutely would steal from your unprotected recourses also you made me realize The Forest needs a bigfoot enemy lol.
  • @VV-db8vh
    Thanks for these videos Farket, they are extremely helpful for me
  • @virtualalias
    4:04 - I think it was a brilliant design decision to force you to remain accessible to the natives if you want your AI companions close and safe. I doubt they'll do anything that will enable you to easily build in an inaccessible location like an island because it makes the cannibal threat more trivial.
  • @ozuray4307
    Glad they fixed the bug of raccoons stealing food through walls, it was a pain. Didn't matter how far inside your base or how high up it was from the ground, the meat and fish on drying racks would slowly go missing.
  • @NovaBean-jt2ib
    I built on that island the funny thing is if you build a fire on it the island Kelvin and Virginia kinda warp fly over to the fire in the area with no mesh then warp back. Always wondered why they did that lol. Makes sense now
  • @Huntlley
    We need snow shoes. The smaller animals to drop their hides, so we can make small rock pouches, and other similar items to The Forest. We need apex animals, bears or some form of big cat (ans they will also kill cannibals). The game feels way more complete then when I was playing in beta when it opened, but there are still a long way to go.
  • @Zaldabin
    AYYYEEE. The Big Lez Show!! Bro thank you for that clip. Glad you’re a fan too
  • @space4ace582
    I wish they would add the option for Virginia to get in the golf cart, just like Kelvin does.
  • @EEE-pv2eo
    I feel like a draw bridge would be a neat addition
  • @ShorttEclipse
    I’m not sure if it would have as much use or application as the first game, but i’d love to see a buildable elevator come back
  • @horsepuncher421
    100% understand what you mean by immersion feeling lesser than the first forest, there's alot less detail in the survival elements in the sequel compared to the first and I think that's the primary contributor, at least for me.
  • @RealSteveLarry
    For the door situation, outta be pressure plates you can select and place in and outside the doors. Few settings for teammates both AI and player, to walk on it and the door would open, walk on the next one inside/outside the door and the lock is put back on the door same with wall gates. Also have a setting to all open so cannibals could open it too and run inside if you had a decoy house filled with deathtraps. Give another use for turtle shells, or add welcome mats into specific places, where they respawn ofcourse. Perhaps fishing villages?
  • @reaperx6125
    Kalvin can definitely get to the second floor of my house now 😁😁
  • @yellowskrub
    Thanks for the update video as usual, always look forward to these
  • @claymoore2480
    Thank goodness for the invisible enemy fix!! happened to me three times and once it was two armsies....
  • @MatthewsSloan
    As someone that played Son's of the Forest first. It's way way better. I think OG players remember how ground breaking the original game was and get caught up in the nostalgia. This game is way way better, and more immersive for me, a new player to The Forest franchise.
  • @Rad_Ski
    been missing your videos, hopefully u find a game that u enjoy posting. sending love from the UK <3
  • @scotty7756
    Learned something new today! Thanks Farket!! Lets see more!!!