101 Bugs in Minecraft Alpha

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Published 2023-06-29
This only took me 9 months of procrastinating to complete... hope you enjoy! Let me know your favourite bug, or something that I missed (cause there's plenty more) down below!

If you want to hear what's going on with me, or my videos, check out my discord server, website or my twitter linked below.
My Discord: discord.gg/Eestbcsupn
Website: jyration.ca/
Twitter: twitter.com/JyrationMC

Thanks for watching! Stay tuned for more!

All Comments (21)
  • @d3sg4mer24
    "Minecraft Alpha Is Broken" "Every 60 seconds in Africa, a minute passes"
  • @bubblemage
    Slimes being able to go through blocks should be a thing tbh. I mean, it's a slime. It CAN do that
  • @crumbledham922
    I guess the sand being placed on snow layers is a 1.20 bug too :P
  • @nicolasabbe4668
    Leaf decay broke like 5 times in early minecraft Reading patch notes mentioning "leaf decay disabled/enabled" was very funny after a while.
  • @JenInMinecraft
    - Bug 13 - I feel like this was maybe intentional (as kind of a joke), after all, the oak door has 4 holes for windows. - Bug 16 - This also caused the player to interact with the block behind the stair (i.e., trying to break the stair, only to break the block behind the stair). - Bug 17 - This was actually by design in the early version due to how block rotation was coded. They would face "in front of" the existing block on all 4 sides (the weird hitbox was probably a side-effect of this). - Bug 50 - This is my favorite audible bug, holding shift while building something, then releasing after to hear compressed sounds. (I think it would even crash on occasions) - Bug 76 - I wonder if this was actually intended at one point. I mean, they are squishy slimes... - Bug 84 - That's the famous Minecart Booster Track, where all you had to do was ride next to an adjacent cart. - Bug 87 - I always thought this was a normal generation (like the mixed grass/stone terrain generation). Here's a few more that I've noticed playing the old alpha version over the years - - There was a bug where iron (or all ores?) generated less in one quadrant of the world. - Items falling onto farmland would destroy the farmland. - Walking on farmland destroyed farmland. - Sometimes placing a block would update farmland within that chunk. - Lava had the same weird hitbox as water, meaning you could burn yourself standing in the corner of a block. - It was possible to place a stair within yourself in some circumstances. - There were occasional stutter bugs where the player would become stuck and the screen would shake until the player backed up. Also, I thought sub-chunks were added in 1.9.
  • @gareth4890
    It’s a shame it’s in this state. If only there were future versions that fixed these issues or added more features 😢
  • @notiermaker
    The timing and your delivery of the bugs makes me fondly recall Sethbling, I’d like to thank you for that.
  • @Kicek8632
    Making cakes with buckets of milk also consumes buckets if i remember correctly
  • @keegan1863
    As someone who plays primarily alpha I'm almost constantly reminded of most of these bugs...
  • @chache1
    Incredible video. We need more Golden Age themed Minecraft youtubers like you and Paladin Ryan.
  • @myeytheAxolot
    This is why i hate youtube These underrated youtubers work so hard to not even be noticed on youtube its so unfair
  • @coyo_t
    i have a "wealth" of knowledge on how the old versions work inside (and have even fixed some of their issues, such as one you didnt mention about stepping up blocks that ive demo'd on my channel) so i can espouse on why some of these happen. relogging while sneaking causing phasing is due to how the sneaking animation was implemented. it abuses the "y slide offset" system thats used for smoothing your camera when stepping up blocks. sneaking adds a constant negative offset to it, which affects your real y coordinate. this normally isnt much of an issue since the game usually relies on your bbox for collisions n' stuff (the two are separate long story), but when saving/loading, the game only uses your xyz, which when sneaking, is technically in a lower block, thus you log in inside one. (edit: okay to be anally truthful, at this point in the game, your XYZ coord is actually at eye level because jank spaghettii involving the camera being centred at the player XYZ, but when you log back in your hitbox is created inside of a block around that eyeline XYZ, and you dont collide with blocks you already intersect, so the effect is the same) speaking of jank collisions, being able to hit through doors was not an intentional mechanic. this actually occurs with any block your head can be in, most annoyingly noticeable with torches. i still havent figured out _why_, but i think its a similar reason to why stair hitboxes are so fucked.
  • @RandomSageless
    First time i ever heard the audio glitch caused by going down stairs i got a little spooked haha
  • @Velmat286
    Your video is really good! There were bugs I had no idea about. Overall, I absolutely liked everything. Editing and presentation are on a good level. Thanks a lot!
  • @oddishthoughts
    Really nice video! These older versions have such a good charm about them
  • @totoch07
    the slime phasing in the blocks make sense
  • @gameo7
    I find it super funny that similar bugs (like buttons, pressure plates, and cacti being bigger when dropped) all get their own spot on the issue list haha. Very informative video! :) I have a love for this version of Minecraft even tho I don’t play it as much anymore. It’s super fun to hear about all these wacky bugs
  • @greffen
    I still feel like the subchunk invisibility or stairs and fences is so cool. happy to see another Jy video :D
  • @florpy9162
    I have searched for years to finally find a channel that actually plays alpha Minecraft. +1 subscriber. Thank you for doing something different.