The WORST Signature Pokémon Move of Each Type

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Published 2024-02-16
Most Pokémon's signature moves are great, or at least useful. But there's a handful of signature moves you would never see used. We look at these in this video going over the worst one of EACH TYPE.

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Make sure to hit the like button. If we get to 1000 I will work on a follow up video with the best signature move of each type!

Videos I mentioned:

Pokémon Who Should Have Different Abilities:
   • Pokémon Who Should Have Different Abi...  

Fixing Pokémon's WORST Signature Moves:
   • Fixing Pokémon's WORST Signature Moves  

The WORST Pokémon Move of Each Type:
   • The WORST Pokémon Move of Each Type  

Like this video? Check out some of my other similar style videos:    • Let's Talk Mons  

HD Sprites: furretturret

Music by Mewmore:

youtube.com/@Mewmore

0:00 Intro
0:50 Normal
2:56 Ghost
3:49 Grass
4:33 Water
6:32 Fire
7:29 Bug
9:24 Ground
10:09 Rock
11:17 Poison
12:42 Psychic
13:58 Fighting
15:14 Flying
16:35 Ice
18:14 Dark
19:45 Fairy
20:41 Steel
21:31 Electric
22:52 Dragon

All Comments (21)
  • @SeaOfPixels
    Ice Burn should fire in one turn under harsh sunlight, and Freeze Shock should fire in one turn under electric terrain.
  • @Borgdrohne13
    Technically the worst fairy type signature move is Light of Ruin, because nobody can use it.
  • love the footage of kinesis missing and then immediately hitting a focus blast. So funny and must have taken a bit to record
  • @olafmikoaj3121
    Dude Topsy-Turvy on bulky Malamar is so fun to punish sweepers. Like it turns them from dangerous threats to little pupies that can't git you much.
  • @matigamer329
    Fun fact about Chatter: before gen 6 it didn't have a 100% confusion. Instead in gens 4 and 5 you could customize its sound and increase its confusion rate depending on how loud it was. The thing was that a lot of people used Chatter to say really messed up things like the n-word. So it was banned from competitive.
  • I'll have to say as sad as it is, Zoroark's Night Daze/Bitter Malice is kinda pointless to have on them as it goes against their whole gimmick of disguising as other pokemon. The moment you reveal it, you may as well have had the illusion break.
  • @turtlenator6249
    It think the ONLY reason Shelter is what it is in SV is because you can only get Acid Armor while it’s still Sligoo. But in that case, just allow Goodra to remember Acid Armor…
  • @Missiletainn
    "It's pretty much Just Kecleons Color change ability." ... No? Conversion 2 changes you randomly to a type which resists the last move which hit you. Color Change changes you to the type of the last move which hit you. They are EXTREMELY different.
  • @The_Jho
    Simple buff for roar of time, if it kos with the attack it skips the charging, good old gen 1 mechanics
  • @kylekonopka8292
    Roar of Time actually has a use in Pokémon go. It makes any timed item you use last longer
  • @Arthion
    Shell Trap is slightly odd, whilst it has -3 priority on paper, it actually fires immediately after the opponent if the enemy makes contact with Turtonator, which can actually potentially allow it to even act earlier than it would with its regular speed. For example, if the enemy used Extreme Speed on Turtonator, then Shell Trap would essentially become a priority move. That said if it could be triggered by any offensive move it could be really nasty, alternatively if Shell Trap reduced damage taken it could also be more useful.
  • @vbarreiro
    Shelter was incredible in PLA. It boosted defense and obscured you, which is to say, rose evasion, so it was actually really really good and carried me on my Giratina encounter (which is arguably the hardest fight in series history)
  • @otozinclus3593
    14:56 Triple Kick actually was used as a Niche option competetively in gen 3, to break through Subtitute Tyranitar
  • @Frank_Erz
    Kinesis is forgettable that they forgot to give it to the Abra line until Yellow, even though it does exist in the games before it.
  • @TheFireHawkDelta
    Electric has a ton of good signature moves because whenever Gamefreak wants to make an electric physical attacker good, they don't want it to spill over into making electric physical attackers good in general. So they get a signature move, becoming one of the few electric physical attackers allowed to have good STAB. The same thing happens with 100% accurate rock moves.
  • @ronnycrawf2441
    I think grimmsnarls false surrender is a decent shout as it’s just an 80 BP dark move that can’t miss. It has access to darkest lariat, throat chop, sucker punch and foul play which all have better secondary effects, are stronger, the same base power or are priority so it would pretty much always prefer those options.
  • @TrixterTheFemboy
    I've actually had great success with Topsy-Turvy on Malamar in Singles, using it when you're predicting an enemy to setup can be huge, especially against slow setup mons like Dondozo.
  • @piralos1329
    Fun fact, for a time in gen 7 topsy turvy was used in balance hackmons, in order to counter some of the stat boosting nonsense you could get up to, esp w/ Z-Geomancy!
  • @drunkidiot8364
    Aways wondered why barrage is a normal move, my bro eggie is the only one who knows it and they didint even make it grass or psychic type