What If EVERY TYPE had a Status Condition?

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Publicado 2023-11-27
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Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!

Todos los comentarios (21)
  • @brucepotter8817
    So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more
  • @silverkeltoi
    "Petrified would be too strong" Frozen quietly leaves the room hoping not to be noticed
  • @gaminggranny1541
    For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.
  • @rafaelsalles8308
    Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.
  • @onboro7707
    I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.
  • @nickbaghead250
    I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.
  • @paulcaridi4964
    I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.
  • @mandragorius9637
    I'd argue dark has its perfect status condition Taunt It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage
  • @hessenic6862
    Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.
  • i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves
  • @thirteenfury
    For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.
  • @TheLivingOdyssey
    I really love these ideas! Some changes I would make would be changing “Spooked” to “Haunt” which would reduce all stats by 1 stage and would last 3 turns or until the user/victim were KO’d/swapped out. I think having grass be the disruption type for switching is cool but forced switches aren’t just disruptive, they feel uninteractive. I don’t feel that steel should have damage over time since that isn’t usually how the type acts in Pokémon, it’s usually way more defensive. I think Pierce is definitely the name to stick with and instead of a DoT it instead acts as a psuedo critical hit by ignoring all stat changes made by the opponent (just without the damage boost if a crit)
  • @yutuberocks22
    Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.
  • @shaunj1128
    I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.
  • @trollscout6451
    For rock, I was thinking you could do Concussed, since getting hit hard with a rock would probably give you a concussion. Basing the effects off of the symptoms of an actual concussion is easy, but there’s so many things it could do that you’d just have to pick some. A few idea I had were: chance to hit yourself each turn, reflecting the confusion, lowered accuracy, reflecting the loss of coordination, a higher chance to be put to sleep by sleep-causing moves, reflecting the constant fatigue, or disallow you from using your last used move for the duration of the debuff, reflecting the sometimes severe memory loss of a concussion. You could go with any of these, or a combination, but this makes the most sense to me
  • @Aerostar181
    I might have an idea for Petrified. Keep the immobilization, but it reduces the damage the afflicted takes from attacks as rocks can take some hits. However, the afflicted also takes double damage from critical hits as rocks can break from the one good strike which would also break them out of the state.
  • @jakeryker3751
    For the infest status we could still have infestation as a move, it just changes to a status setter like willow wisp or confuse ray
  • @radioactivechimp
    There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.
  • @maxcuppens
    a shedinja with i move that nullifies would be absolutly BROKEN
  • @theotheory7586
    For rock, “Unbalanced” could be a status that prevents the opponent from using its item and perhaps unable to raise stats as it would be crippled from being hit by a rock