What If EVERY TYPE had a Status Condition?

623,104
0
2023-11-27に共有
Join My Discord!
discord.gg/p5fCGFBZ

Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!

コメント (21)
  • So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more
  • For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.
  • @silverkeltoi
    "Petrified would be too strong" Frozen quietly leaves the room hoping not to be noticed
  • Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.
  • I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.
  • @hessenic6862
    Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.
  • @onboro7707
    I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.
  • I'd argue dark has its perfect status condition Taunt It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage
  • i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves
  • @yutuberocks22
    Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.
  • I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.
  • @thirteenfury
    For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.
  • I feel like Frostbite and Drowsy would've been good to mention since they technically were status conditions associated with different types, but different versions of existing ones
  • @shaunj1128
    I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.
  • I really love these ideas! Some changes I would make would be changing “Spooked” to “Haunt” which would reduce all stats by 1 stage and would last 3 turns or until the user/victim were KO’d/swapped out. I think having grass be the disruption type for switching is cool but forced switches aren’t just disruptive, they feel uninteractive. I don’t feel that steel should have damage over time since that isn’t usually how the type acts in Pokémon, it’s usually way more defensive. I think Pierce is definitely the name to stick with and instead of a DoT it instead acts as a psuedo critical hit by ignoring all stat changes made by the opponent (just without the damage boost if a crit)
  • @nullpoint3346
    The ghosts that you chose to mock are all capable of killing you in incredibly horrifying ways. Don't drink the tea, be wary of strange lights, and fear the sands.
  • There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.
  • For rock's petrified, you could make them unable to move for a set number of turns but have it increase their defense. That way, it's a status condition that allows you to set up or forces your opponent to switch out, but doesn't allow you to just get a free kill
  • "Null" sounds cool, until you face a shadinja with safety goggles that has been made null, causing it to be nearly unkillable
  • For rock, “Unbalanced” could be a status that prevents the opponent from using its item and perhaps unable to raise stats as it would be crippled from being hit by a rock