Meeting Barnaby!
1,795,420
2023-10-31に共有
Embark on a magical, musical odyssey in Billie Bust Up, a 3D platformer inspired by your favorite timeless, tuneful, and imaginative animated films.
Play the lead role as an adventurous and headstrong young goat named Billie on a quest to follow in her long-lost father’s hoof steps and reclaim powerful magic. Alongside your mystic axolotl mentor Aristotle and playable pet fox Oscar, you’ll explore strange realms, take on showstopping villains with their own unforgettable songs, master incredible magical powers, and discover a darkly fantastic world where skillful gameplay and memorable music are harmoniously intertwined.
🎶 Song on Streaming Platforms distrokid.com/hyperfollow/billiebustup/a-million-g…
🎮 Play this demo now! www.patreon.com/BillieBustUp
✨Wishlist store.steampowered.com/app/1400830/Billie_Bust_Up/
🐦Twitter twitter.com/BillieBustUp
⏰ Tiktok www.tiktok.com/@billiebustup
Credits:
Daniel Ingram
A Million Gruesome Ways To Die Composer and Lyricist
Trevor Hoffmann
A Million Gruesome Ways To Die Instrumental and Mix
James Thomas
Programming
Ash Ortiz (Ashthedoodlest)
Script
Storyboard
Character Designer
2D Faces
Erik Sergriff (YerkDiff)
Animation Director
Lead Cinematic Animator
Barnaby Wrangler
Luke Cutts
Rigging Artist
Cinematic Animator
Gameplay Animator
3D Environment Art
Derek Gomen (DJTHED)
Technical Animator
Cinematic Animator
Gameplay Animator
Gameplay Programming
Jacob Ovrick (LemurFeature)
Cinematic Animator
Martin Ellis (ChaoFanatic)
VFX
Adam Halpin (RobotCoffin)
Environmental/Cinematic Soundtrack
Mihai Magardician (Michael4Numbers)
3D Environment Artist
Gameplay Programming
Jovi Medalla (the_jovi)
Lead Environmental Concept Artist
Pepe Reyes (susciPepe)
Environmental Concept Artist
Katie Nelson (KatieBlueprint)
Character Designer
3D Character Artist
Lighting
Post Processing
Game Designer
Level Designer
3D Environment Artist
Dino Kemp (VisionsMu)
Sound Design
Mixing
Gabriel Brown (Blackgryph0n) as
Barnaby (Speaking and singing)
Amber May (FoxyVox) as
Billie
Dan Tiller (mynameisdan)
Logo
Developed by Giddy Goat Games
Published by Humble Games
Made using FMOD Studio by Firelight Technologies Pty Ltd.
Audio Engine: FMOD Studio by Firelight Technologies Pty Ltd.
Billie Bust Up uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere
#indiedev #billiebustup #gamedev #videogames #animation #storyboard #musical
コメント (21)
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Play now! www.patreon.com/BillieBustUp
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I like how the concept of not dying is so absent from Barnaby's brain that he views choosing "none of the above" when suggesting murder ideas as "pick a random one my guy idgaf"
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Barnaby feels like the type of person to be Barnaby
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I love the detail of Barnaby being immediately pissed off at you interrupting him so rudely, only to take joy in realizing you are alive and not another ghost.
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For VAs, this must be the mother of all voice acting flexes. The characters I've seen so far (Barnaby and the theatre guy) are extremely cartoony. You really have to do chaotic things with your voice to get it to match the characters energy. And THEN you have to sing while doing that. You have to keep the rhythms within certain parameters, you have to hit those notes (especially for Barnaby, he goes high ) and you have to keep good breath support. All of that, without slipping out of character even a little bit. And since it's a cartoon, any pulling back from the chaos becomes all the more noticable. There's not much wiggle room there either. Props to Micheal Kovach and BlackGryph0n
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I literally had a dream with Barnaby in it, and woke up to this. This has to be the most perfectly timed video ever lol.
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5:45 Love that Peter Griffin death reference BTW!
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Gotta say I REALLY like Barnaby’s new design. More bird like, and more sinister, yet just as fun and well designed. Very well done.
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I love how Billie grabs her own pudge when Barnaby says "well you can't go like THAT". Every little extra detail like his face spinning when he's talking to her, the cracks on the gemstone itself and all is just a feast for the eyes and coming out today was a top notch flavor win.
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I love how they incorporate another art style into the game by way of a few characters instead of a whole region.
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List of all the changes spotted so far! 1. The gem has more texture and detail. 2. There's a bed/chair where Barnaby disappears during the cutscene instead of nothing. 3. Barnaby wears the gem on his chest instead of just a yellow circle. 4. Sometimes you would see Barnaby pop into place for the chase right after the cutscene but that is not present in this footage and the chase starts with him properly in place. 5. Barnaby's knife swipe has a red and more detailed glow before he strikes instead of blue. 6. Barnaby no longer instant-transmission teleports down the slope and instead slides down the slope behind Billie. 7. Barnaby no longer swipes his knife through the giant pillow and instead swipes after it. 8. The meme pose that Billie does is next to a tombstone with her KO face on it at the end instead of the tombstone just saying "Press Any Button" which is amazing. 9. Even more changes spotted in the replies below! Edit: On 8. some people are mistaking that I'm saying that they added the meme pose, but I'm only referring to the KO face on the Tombstone.
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Immortal ghostly beings really never understand how we mortal's feel about letting go of our Earthly bodies so haphazardly XD Beautiful animation job everyone!!
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Barnaby is the perfect balance between unsettling and cartoonish, the little unhinged expressions he does between the lines are perfect, I love him
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I like how Barnaby's eyes and mouth light up the area. It's a cool detail.
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"Put me down!" "T-thats... the idea"
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I love how you made Barnaby laugh like an owl. That's good writing! 'HOHOHOHOHO!' Me playing this when I was a patron is one of my most watched videos on my channel!
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It’s kinda funny that he rarely blinks… and he’s just staring at Billie 😂 “What about 10,000 volts of eLeCtRiCiTy!”
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I love how expressive Barnaby's facial expressions are. Especially at the start of the chase.
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I love that you added that little twinkle in the knife animation, makes it so much easier to time the jumps
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Liking how the running goes along with the beats. Nicely done.