Helldivers 2 – The Speed Stealth Build Makes Helldive Difficulty Feel Easy (Solo)

42,073
15
Published 2024-05-21
My most efficient build, the speed stealth build

Loadout:
Armor set - Light armor with Scout passive
Primary - Scorcher
Secondary - Senator
Grenade - Stun
Stratagems - 500kg, Eagle Airstrike, AMR, Shield Generator Pack (can vary)



Enjoy!

Timestamps:
0:00 Upload Data
16:50 Destroy Dropships
32:37 Destroy Fabricators

#helldivers #helldivers2 #helldiver

All Comments (21)
  • @champodale3126
    the ''good job for collecting so many samples'' after getting like 3 samples is comedy gold, her sarcasm was on point lmao
  • @calipso321
    My automaton stealth speed record is 13:47 left to spare with all objectives completed and no deaths. Eagle airstrike for fabricators and any unwanted attention, 120 and 380 barrage so you can “objective hop” and of course the auto cannon. You’re the best helldiver I know and I know you can easily top my record but I would love to see it. Challenge accepted???
  • @marcenna
    42:47 that awkward moment when the unloaded spear cannot shoot:
  • @inspector4133
    Got to say, my favorite scene was you running from the factory strider miniguns and diving beside a stuck hellbomb. I think it my luck would have turned out differently at that juncture.
  • @J0hnnyonthespot
    I love these runs where you do a whole campaign. Please do more even if the videos get longer.
  • @coleostimie9725
    The visibility modifier is a big problem for the spear. Thick fog and low visibility is why your spear was edging so much
  • @InvaderTroy
    9:00 it's better when you know the bots have reinforcements off cooldown to intentionally let them call one in away from your objective, then ghost them and go do what you were going to do. That way you avoid the situation you landed in where the entire bot army is dropping down on the exact spot you'd like to be. You can easily avoid basically all protracted fights that way and have them chasing your shadow across the map. I believe Eravin has even done full pacifist clears before! Sentries are also amazing for when you need to hold a point and want the heat off you. Toss it far away and you buy yourself a lot of time with no patrols. If you're playing this way the shield backpack is redundant and you're better off with the jump pack IMO.
  • @noise2pollution
    Great stuff as always, that dodge definitely was pretty cool :) I more and more enjoy the punisher plasma in a build such as this, group stagger can be tremendously useful! Shooting it up into the roof of pillboxes at bot bases, killing all the stuff inside is very satisfying also
  • @StephaneLevs
    around 13:00 the reason why I personally prefer the AC when playing alone is that, IMO, it's easier to handle gunship with it versus the AMR It's not too bad when there is only 1-2, but when there's 4 gunships aiming at you... 2 shots from the AC versus the 4-5(?) shots you need from the AMR is an easy choice
  • @EdwardLewisIV
    Scout armor is so much better than everything else if you have good situational awareness.
  • @MrKilliak
    I can't even imagine being this accurate.
  • @bryx309d
    BTW, don't know if ppl knew this, but the Pelican 1 always lands facing South, you can position yourself or the samples at north to fast extraction.
  • My only problem with quick solo run vids is that the strat of nuking a place and running away only works when you'Re not trying to get samples as well. Having to loot the bases wastes a ton of time, forces fights, and makes the mission entirely different.
  • When leaving an area and you know the next bot is going to call for reinforcement you should let an enemy see you and call a bot drop as you run away so the timer starts with a drop behind you instead of leaving them with the ability to spawn ahead of you. You should easily be able to get out of range before the drop ship arrives and the extra enemies spot you.
  • @Kenny-yu6gc
    The Arctic Ranger color scheme looks very reminiscent of something you'd see in Destiny .
  • @Eight-Bytes
    I feel like, if we interrupt a bot drop/bug breach. We should get 30 seconds of free time before the next attempt from the enemy. Currently, it feels a little bit bad interrupting one just for the next available bot/bug to call it in anyways. Just my opinion.
  • @DonCorleoneNL
    TINY rock made me laugh haha, liked and subbed right away hahaha. Keep on making these :)
  • @MkadinA01
    This has been my loadout basically since the game came out, only swapping out AMR depending on what im fighting or what isnt nerfed into the ground. Going prone against bots is OP