The developers have amazing attention to DETAIL!
267,560
Publicado 2024-04-21
this is helldivers2 gameplay
Todos los comentarios (21)
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Snowballs actually stuns automatons for a split second.
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>burning ice and water >yells "FOR SUPER EARAAAATH" >refuses to elaborate >next clip
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You can really tell the difference between when a company makes a game to make money, and when developers make a game they want to play.
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don't forget when you walk around a bile titan corpse you fly 50 feet into the air
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If you leave the game while still having a mission left in your operation, and the planet is lost; You can come back and still complete that mission. Logged out while still defending Marfark, and came back with a mission still to finish but the planet was under Automaton control. There were no other ships in orbit. So I did the patriotic thing, and finished that mission...
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If you have the energy shield and run through sand or snow instead of leaving footprints behind you the shield plows a straight line ahead of you.
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It probably helps that the developers have actual military experience.
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Qhen the dev team nerfed the breaker (decreased ammo capacity) they actually changed the magazine model
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1:20 you're even melting the snow
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You can hear a difference when a gun is near empty. I hear it well when using Stalwart.
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I have a couple: In Automaton missions if there are Anti Airs around they will fire at your Eagles. Orbital strikes fire from the direction of your ship (usually from the center of the map) You can draw patrols or groups away with grenades or explosions as they will investigate the sound.
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This game deserves all the popularity and praise
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didnt know about the no missions in lost planets, now they should do the same to liberated planets so people finally leave those and help elsewhere
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This game’s quality blows me away. It’s such a good feeling to play a game that’s loved by its parents.
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so far my favorite is typing in game chat in your wrist.
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First time i saw the "Retreat order issued" was on Malevelon creek, it was kinda painful to see it... But I was there when i saw "Planet Liberated" too... Stand tall, Helldivers.
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The chambering one is so important with the Eruptor. It is technically just another semi auto that uses the bolt action chambering animation, which matches up in time with the minimum delay between shots, to cosplay as bolt action. The 2.4 second long bolt action chambering animation only has to execute if there is nothing already chambered. It is just filler during the 2.4 second minimum delay between shots at other times. So you can reload when you still have 1 or more rounds left in order to make it not necessary. (And if you reload with 1 round left then there is no wasted ammo.) Leaving only the 2 second magazine switch step of the reload. So the weapon effectively has no reload time if played right since the magazine switch can happen within the usual minimum delay between shots. Also you can just switch to another weapon or toss a grenade or whatever instead of actually playing the bolt action animation between shots. If they do end up nerfing the Eruptor, this behavior is probably the part that would most warrant it. Make it actually behave like a bolt action instead of the cosplay thing they have going now. Just have to make the bolt action animation mandatory in addition to the shot delay timer in order for the next shot to be able to fire. Also, the fact that the Eruptor is actually just another semi auto that happens to use a cheap trick to pretend to be bolt action is an unusual Arrowhead L on this topic. As exemplified by videos like this.
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0:42 Similar to the autocannon, if you reload before the last bullet you don't have to pump it, saving you 3 seconds of time.
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put an ice chunk in the snowball and throw it at your friends with a servo assisted armour
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Yeah, too bad for misaligned scopes though