Ranking Every Codex Chaos Space Marine Detachment! Warhammer 40k 10th Edition
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Published 2024-05-14
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All Comments (21)
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Deceptors that low is pretty surprising to me, theres a LOT of play in that detachment.
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Ill be using the Iron Warriors and daemon engine detachments.
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Fellhammer with Fabius Bile & Chosen, a Bullwork Termie Lord & Terminators, two units of melee Legionaries with Sorcerers then fill out the rest with Oblits and Forgefiends. You have two very solid anchor units that are both T5 with 3 wounds at -1 to wound and a once per turn damage shrug. That's very durable. The Legionaries go into the mid field to screen and contest objectives. They are -1 to hit (always) and -1 to wound against shooting. You can always drop the 5+ FNP ability anywhere you need. I think this is pretty good.
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Talk about a great time. Going back to CSM + Plague Marines Fer shure
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The iron warriors one would be a lot more useable if it wasn't only defensively locked to shooting phase
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I wish Soulforged could take 3 war dogs and treat them as demon engines. I love those models and enjoyed playing dog walker lists last edition.
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Thanks guys! Laconic and informative same time!
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Thanks Nick and John
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Dead talon has so many options to add BS within and out of the army. Wing Deamon prince, Vashtorr, raptor leadership. Noise marines. Plagbearers w/Poxbringer. Blue Horror w/Changecastor or Changling. Knight Abominant.
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Plague Marines and Rubrics also get quite a lot better in Renegades. Assault Flamers with extra AP makes them almost good enough for their points (pity about the lack of transport options).
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Its kinda funny, in the soulforged warpack section when hes talking about being surprised by a strat that lasts for the rest of the game, i couldnt help but think of eye of the gods for pactbound zealots which permanently pumps one of your characters for the rest of the game
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I think people really undervalue Battleshock. There’ve been plenty of times where I’ve needed a unit dead and my opponent CP Rerolled a critical save, or I need to charge something and they have a very strong melee stratagem, or even just Overwatch. I probably won’t be playing Night Lords any time soon unless I sell my Eldar, but I’m really enjoying the sound of the Dread Talons detachment
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Fellhammer has some sleeper units. Think possessed at T6 thats S12 hurting them at a 3+ S11 and below only on 4's.
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In Dread Talons I'm thinking about bringing either x2 or maybe x3 of Poxbingers with Plaguebearer. 10 OC² T5, 5++ all the time, and they can make objectives sticky... Plus the Pox bringer make your opponent -1 leadership whenever they take a battle-shock test within 6", but more importantly when your opponent tries to steal the objective he gives the Plaguebearer 5+ Critical hit (Lethals). For only 165pts per attached unit.
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Why you would want to kill one guy to deploy a lord: if the bigger base doesnt fit (because you made a ring), you place him outside and suddenly you get a 7 inch charge, or 5 inch in a 10 man unit
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Planning on running the cultist detachment with armiger knight allies and a winged daemon prince if I end up having the points after the infantry masses+characters. A daemon engine or two if possible? Idk I like the idea of an undivided darktide
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Deceptors in 7th position ? I'm amazed by your ranking. So much possibilities in this detachment.
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Fellhammer with an inner core of Abaddon+10 Chosen and 3 Havoc Squads, screen with Cultists, have Raptors or Warp Talons pinning things down. Use remaining points for Terminators and/or Vindicators?
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Tier list Tuesday!
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Gonna be honest, as newbie for actually playing the game instead (because over the laat few years I played a full 5 games) Renegade Raiders just seems very nice as a quality of life Detachment The detachment rule is always active, no need to think much about it and the strats just work Still going to try the Dread Talons as a NL fan but Raiders seem to work great for what I have in mind