How Gris Became My Favorite Game

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2021-07-27に共有
Gris is one of my favorite games and I want to talk about why I like it and what it means to me.

Script Help: twitter.com/funnelchest94
Follow me on twitter if you want: twitter.com/evanonline_

Here are some other vids I've made:

The Misleading Finale of Whiplash:    • The Misleading Finale of Whiplash  
How Red Dead 2 Makes You Laugh:    • What Makes Red Dead Redemption 2 Special  
The Problem With Open World Stories:    • Ghost of Tsushima and the Problem Wit...  


Also I am pretty sure I'm pronouncing Gris wrong. I think it's supposed to sound like " grease," but still, please do let me know in the comments if you have the correct pronunciation. Tell me all about it.

コメント (21)
  • I loved Gris... Any game that can make me sob without saying a word is definitely a masterpiece.
  • Gris is for people with trauma. My interpretation of the game is directly impacted by my experience and thus unique to me. I cried through so many sequences and I've been using the concepts to examine my own grieving process.
  • Can't look at images/videos/gameplay about Gris without immediately wanting to cry in happiness and sorrow. What a game, I really need to replay it in some quiet hours in the near future. It was similarly impactful to me, although like you, not directly through the feeling of grief, but rather depression + connecting emotions. Cathartic, I would say. Awesome video, thanks for making it!
  • @aneladgam
    Not anyone's mom here: haven't played a game since Sonic on Sega Genesis and this is the first video I've stumbled that's given me serious fomo. Beautiful stuff 🤌💕 Thank you for sharing!
  • @safi6749
    I read a comment saying The stone breaking ability helped Gris survive the harsh wind but also destroyed her mothers statues and she became a but sad.Thats when that little buddy help her regain her empathy
  • Sheesh Evan, this may be my fav video of yours yet. So good. So many important things that you shared. Thanks for your personal investment in this, and for sharing your story a bit more with us. Your candidness is an inspiration!
  • @DaveMcGarry
    I'm 50 and have been a gamer for as long as I can remember and have been playing this game with my daughter who is 7. She said to me "Daddy why is this game so dramatic?" Which blew me away that she recognised this. And it really does. Fantastic game.
  • @Weighty68
    Game bangs, video bangs, outro bangs. What a remarkable video :0
  • I really liked this game quite a bit, and it was among my favorites of 2018. I understand why some people may have found it boring, because some people really seem to need there to be mechanical stakes in the cards to be invested in playing a game. However, I think the inability to fail (beyond just turning off the game) is actually sort of uplifting if we think about it thematically. You can fall, but you always have the opportunity to climb up again whether it's the second try or the 20th or 100th. I know that this game is really open to interpretation, and intentionally vague about the source and style of grief being conveyed. But when I originally played it, my takeaway was that the game was about a miscarriage. The player character is like the little soul of the unborn child with her unformed limbs and incredibly small size, and the singing represented the connection to the mother, which was the statue. At some point, in the blue area, you even climb through the abdomen of the statue to get to her hands. So I saw it as the journey of the mother's grief of letting go of someone she was connected to but never got to meet, and finally accepting it at the end and not letting the tragedy be a source of anguish. And that's when you are able to ascend the constellation. Constellations being things that are ever-present in the sky, not to be forgotten, but also distant and weightless. The life that you represent is not crushing her as a burden that could break her apart or drag her down, but now a weightless part of the starry sky that represents her psyche. I realize that's a hyper-specific take, and probably not fully the intent of the developers, but that's what's so great about this title. It's a games-as-poetry type of experience. And poetry isn't for everyone, which is fine.
  • @ItsJCrew
    I loved Gris, and your video really sums up what makes this game so special. Thank you for making this and for being so honest about your experiences with anxiety
  • @bizbaby
    I hope this channel’s creator is doing well. I found your channel on a late night dinner cook and I binged every video, even some I’m not interested in. You have a really well paced style and perfect for night time easy viewing. The story of your anxiety really touched home and I hope you find the love to make more of these wonderful videos
  • This game is absolutely amazing - how the mechanics represent the movement through the stage of grief, the beauty of it all, the soundtrack and the story, I literally love it so much
  • I think that youve made a really beautiful piece of art about a beautiful piece of art. I hope that some day you have the energy and feel inspired enough to make more videos but if not you’ve left your mark on this platform and you should be proud of the work you’ve done. Because it is truly spectacular
  • Gris is not a game. It's an emotional art piece. This is why there are several people who can't appreciate it. They don't know how to appreciate art.
  • I guess this means you’re someone’s mom…. Congrats on becoming a mother I guess. Cool video too
  • @mnedix
    I played this game with my SO who is not a gamer, and she loved it. We just got lost in it and we had to make active efforts to play only an hour or so every evening so we don't finish it too soon. Same with Journey which was even shorter than Gris. I strongly believe that a lot of the negative reviews came form people who purposely ave it a thumbs down just because it made them feel something which uneased them or made them afraid of something they weren't able or equipped to understand. While most gamers choose to escape into flavors of violence (be they pvP or PvE) some others chose to build, create and feel.
  • I loved Gris. It was in my wishlist for a while and I ended up listening to the soundtrack first and needed to know how it fit to the game and was hooked for the moment I started playing. Hearing you talk about it, I felt very similar my first playthrough. It was hauntingly beautiful. Great video!
  • @clown-cult96
    If a game like Gris is boring and does nothing for you, I’m going to safely assume that you’ve never had anything truly bad happen to you. If that’s the case, good. I’m happy you haven’t had to be subjected to grief, depression, pain, fear, anger and anxiety. In real life, that’s getting harder to avoid. But you don’t get to invalidate and shut down people who have experienced those things and find games like Gris to be a relatable way to escape from, confront and work through their pain.
  • @Andra_JD
    I just finished the game, and seeing Gris be able to use her voice was the momenti broke down... I've been struggling a lot with not being heard, and that part really hit me. GRIS is a beautiful game. It's definitely a creative masterpiece.
  • Just finished playing this masterpiece ! This game connects with you in a very deeper level that is very hard express in words. But your video sums it up very well. That"s a bummer that People don't know how to appreciate good art.