Why Does FNAF UCN Have Bad Jumpscares?

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Published 2024-04-22
Why Does FNAF UCN Have Bad Jumpscares? #FNAF #Shorts

Dive into the world of Five Nights at Freddy's (FNAF) Ultimate Custom Night (FNAF UCN) as we unravel the perplexing FNAF question: Why do some consider its jumpscares less effective? In this insightful FNAF video, we dissect the mechanics, design choices, and player expectations to shed light on this debated topic.

Join us as we navigate through the gameplay of FNAF UCN, analyzing the elements that contribute to the jumpscares' impact—or lack thereof. Through a combination of critical analysis and community feedback, we explore possible reasons behind the perceived shortcomings.

Discover how factors such as familiarity with characters, repetitive jumpscare sequences, and varying levels of anticipation may influence players' reactions. We'll also discuss the challenges faced by developers in creating effective jumpscares for a game with extensive customization options like UCN.

Prepare to delve into the nuances of horror game design as we examine the delicate balance between tension, surprise, and player immersion. Gain insights into the psychology behind jumpscares and how they can either enhance or detract from the gaming experience.

FNAF UCN, jumpscares, Five Nights at Freddy's, game design, mechanics, player expectations, effectiveness, analysis, community feedback, familiarity, anticipation, horror game, immersion, psychology, challenges, customization options, tension, surprise, gaming experience, horror game mechanics, fear in gaming.

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All Comments (21)
  • @boomthestickboi
    There is also another reason There are like 50 animatronics
  • @ADBB13
    That’s the way that electronic shake when they jump scare you
  • @itsjvyt
    That's not true at all lol. The jumpscares are animated that way because Scott had too many animatronics to animate, and the reason they're low quality is not because of "game crashes" but to maintain low file size/memory in game.
  • The Chica, Springtrap, Nightmare Chica and Lefty jumpscares are actually pretty good imo
  • @doog462
    I mean UCN really doesn’t try be scary, it’s purely just the gameplay of fnaf
  • I like to think the jumpscares aren’t as scary because they don’t want to 100% kill purple guy, but instead always have him teetering on the edge of life for eternity in the purgatory that is UCN
  • @josephkeen7224
    I’d argue the ones from the 1st game look just as goofy as the ones in UCN, they look like the animatronics are having a seizure, aside from Foxy who despite being the most aggressive animatronic, literally just leans into the office. At least UCN is trying to be more funny than scary.
  • @OLIVER36758
    Thats why we need a remake on a more powerful system
  • @ChickenBlox.
    All the characters look like they are drunk bro 💀
  • @NaiFarang
    I think it is becuse so that you don't have hight blood-pressure when playing ucn a lot since you get jump-scared ALL OF THE TIME
  • @user-im8yb8yk2q
    Yeah those jumpscares suck but somehow better than Banban’s
  • Springtrap in FNaF 3: "you got games on ur phone?" Springtrap in UCN: drunk
  • @No_James_Here
    The real reason is because they are just PNGs Shaking
  • @Dragonmaster637
    The fact that the jumpscares are just a shaking jpeg image just shows how lame they are
  • This is an EXTREME oversimplification. The games were made in Clickteam Fusion, a very old engine that has an unoptimised language and can only export as a 32bit exe file. This means that it can only utilise 4gb of ram, aswell as some other odd restrictions, and being combined with the bad programming language, that can fill up fast. Scott had to make a lot of the graphics look really bad to accommodate for this so he could fit all the animatronics in the game. If he used a more capable game engine, he could've definitely fit all of the quality he wanted in all 50 animatronics with the same system requirements.