My Final Thoughts on Elden Ring Pre-DLC

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Published 2024-04-14
It's been a while since I've talked about Elden Ring. And it feels like a good idea to have one last big video revisiting it before seeing what Shadow of the Erdtree has to offer.

Timestamps:
00:00 Intro
01:22 The World
16:09 Build Variety
25:25 Enemies and Bosses
31:38 Story/Lore
35:49 DLC wish list
39:47 Final thoughts

All Comments (21)
  • @chadofastora
    Yo, I just wanted to mention that discussions around this game can get extremely heated extremely fast. While it’s obviously totally cool to disagree with me or other commenters, let’s just to try to keep things somewhat civil.
  • Your first playthrough of Elden Ring is so magical. The exploration, the fights, the reveal of the underworld. So many moments.
  • @CaptainKoosh
    I think Elden Ring revived that sense of wonder that videogames used to give a lot of people before. When I started my second playthrough I started noticing the parts of the game that weren’t as good. Still an incredible game. I’ll remember my first playthrough very fondly. This is why I’m so hyped for the DLC. Discovering everything for the first time will be lots of fun. Great video!
  • For me, the replayability issue is not that the game is meaningless or redundant due to its size. It's just so big that restarting new character after new character is daunting. I love making cosplay builds, but the effort it takes to get one completed is enormous in this game. Especially if you need late game or end of quest items.
  • @Dao4deuce
    Personally, my favorite part of ER IS the vastness of the open world. It makes encounters more special, and I just want to keep exploring.
  • @DrnMontemayor
    Most of the things you want from the DLC are things Miyasaki said will be there. The Shadow Lands will be more dense, Legacy Dungeons better interwoven with the overworld; we will learn of Marika's history, too.
  • @BBQcheese
    Maliketh is my favorite boss, not just in souls games but of all time. Morgott is a top 5 also. ER absolutely dropped the ball on gank fights. However, for me personally, as someone who's never really been a fan of these types of fights, it doesn't really bother me. Even the really good ones like Demon Princes are much lower for me than others. I've always said that with bosses like Pontiff I would have preferred a P2 1v1 with an expanded moveset rather than a simplified 2v1. All that to say that I agree with your take that ER excels at 1v1 encounters. Honestly, with the way the combat system works with weaving in attacks during boss combos to keep pressure on and maintain posture I'm not sure how well you can even make a duo fight. Fromsoft always finds a way to surprise us though so maybe in the DLC...🤷‍♂️
  • @darkodev6961
    My first playthrough of ER was the most amazing experience I’ve ever had with any form of media. I dreamed about it every waking and sleeping moment for 2 weeks straight.
  • @peticitic9972
    One thing of note as to why the same enemies from Caelid appear in the Mountaintops is that there may have been a land bridge between the two areas at one point
  • @epsilon1372
    I’m glad to see how your thoughts on the bosses have changed as the community has gotten more and more used to the bosses. They are hard to learn at first but I love fighting them in repeated pkaythroughs and is the main reason I replay the game
  • @Bob-jh6xt
    I think it's cool Elden Ring tried out the open world format, and I wouldn't mind seeing it in another one of the souls games, but I don't want it to become a regular feature of the games.
  • @Camohflage
    as you already pointed out the ash of war system is also my favorite part of the game. the fact that i can just change a skill on so many weapons including its scaling is so crazy. its so good in fact that i get bored in other games that dont allow me the same freedom.
  • @raydark100
    The problem with ER is really a small part of the community that calls themselves "veterans" who coincidentally whenever a new FromS game comes out, for them the previous ones are better and even more so if we talk about ds1 and bb, it has fans more cringe and annoying from the entire community. The funny thing is that really all souls have almost the same ER problems, such as repeated content or bad bosses, but each one stands out in other aspects and they are all incredible games, that's why any souls game can be your favorite.
  • you just summarized all of my thoughts i had in the last two years regarding elden ring lol. great job man! really looking forward to the DLC!
  • The video was great, you really had the best talk about the strengths of the game and you didn't exaggerate its weaknesses like some others
  • @jessetroy7761
    Hell yeah man. Love this long form stuff keep going, your thoughts are really interesting and engaging
  • @HeyTarnished
    Elden Ring has the best boss roster for me, I feel like more & more people started to recognize how good they actually are. I hope we get more relentless bosses, more complex combo branchings, and just faster more aggressive action that require more positioning & jumpable AOEs, Messmer is looking to be a great boss that will achieve it all. Great video Chad!
  • @Marco1995Mega
    Personally, I think the main bosses are all the trophy/achievement ones, so Commander Niall and Elemer of the Briar are 'true' bosses as well. Also, in an interview, he did refer to areas like Shaded Castle and Caria Manor as "minor and medium" legacy dungeons, so they are legacies too; I imagine that the 6 big ones are then the 'major' legacy dungeons. Also, I think the word 'bullshit' has lately become so convenient and narrow in the community, it's pretty much lost all meaning to me. I pretty much find all of the boss 'gimmicks' fun, great storytelling, and an additional unique element that further distinguishes them, with the occasional exception. Also, if you find they're "rough around the edges", I dare you to go back and fight Bloodborne's boss roster, or even DS3's in a good amount of cases. You'll find inconsistencies and jank out the damn wazoo.
  • There's a shit ton of openings. It's just there's 5 types of openings and only one of which is turn by turns openings/obvious openings/dark souls openings. Jump heavy openings. Jump over the attack and do a jump hravy Delayed openings: Attack during windup and dodge. Superdelayed/position based: Walk/Run into the attack safe zone during windup, you can use windup time + recovery time as openings duration. They are the longest openings by far. Obvious openings/Turned based. Created openings: Using the enemies stagger and attacking faster then them from specific positioning at a very specific time of their animation where they don't have hyper armor. or animation whiffing, where you attack at a specific moment from a specific place so that the enemies attack whiff you by a few mm due to the exact animation. The 5th one is the hardest type, only seen consistently in the most insane types of challenge run, like malenia no hit fist only. It's usually a mix of all the other 4 openings + some special sauce. It's not really a distinct category. So 4.5 types of openings. And yes, recognising attacks super early so you can do the setup takes good reaction time but mostly you need to know the animation increadibly well. Some Ultra instinct martial artist future sight type shit. You need to be able to see the whole animation setup in your head clearly and have really good muscle memory. And other souls games don't have it as much. Their delayed attacks aren't slow enough to let you attack during windup (or at least its much rarer), and their super delayed attacks tracks more so there's less consistent safe spot. Also, other souls games have obvious openings be frequent enough that you don't need the other unless you are doing a super challenge run. You can bsat the game with a shit weapon and minimal healing and play aggressively and gets hit in very often and relies on obvious opening 80% of the times. Also, r1 spam is just the brdt thing due to a lack of formal posture system. So yeah, elden ring is really fucking hard to learn to get good at. (If you haven't beaten the game underleveled with lighload, and a no bleed/cold longsworrd, with minimal healing, you haven't leanred the games mechanic). And it's not a from soft elitist message. The boss are just really fucking hard and their ai is a massive puzzle. Without doing the challenge I named above, you can beat a boss with only understanding a very small part of their AI. Most people beat boss by doing a mix of using obvious openings and damage trading. And you won't know hoe much you tely on damage trading until you've done such a challenge. Sometimes, attacking right now can force you to take damage 3 move down the line. The Boss moveset has so much depth and optimal plays require you to recognise much faster then before, as you need to do something different then reacting and pressing circle. Waterfowl is the ultimate "you need to react quickly and do a complex setup to activate it." On a hardcore/reset run, it would be bullshit, but sometimes you'll just have to die to it and accept the bad rng. Because dodging it needs setup. There's a death range where you can't do the point blank dodge, and can't run away either. If there's walls, you might not be able to move to the correct space, or she might not whiff far enough and she'l kill you. I always play souls game light load longsword. And I try to beat the second run underleveled and using less healings. But on ER, you can't do that on a first run even with tips unless you are willing to die 500+ times to every boss. It's a challenge runs that makes you actually learn how to play the game well. It's something I recommend on a 3rd/4th playthrough. And it's not even that challenging a run. No heals is harder. No vigor is much harder. And lvl 1 is twice as hard as no heals. No heals had me dedicate 12-20 hours per boss. (Not godrick lol) And rl1 club made me need to do the same again. Draconic Tree sentinel, Radahn, Radagon... BTW, I recommend doing radagon with a single weak daggers on a squishy character (4 vig no damage resist). Learn to min max the damage you can do on each of his glowing yellow attacks before doddging. It's so much harder then you think, but god does it make you good at delayed openings. There's like 4 attacks, 2 of which are 2 parters. And So that's 6 attack, with each a different number of attack you can get in before you need to roll. And then there's also his recovery from these attacks. So that's 10 windows you need to learn and experiment to find the optimal numbers of hits you can get in. It also melts him. He's so fucking great.
  • @failmuch
    good video, voice and input on things, couldnt agree more! subbed