Scratch's Most Hated Games

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Publicado 2024-01-27
100% objectively study analysis on effect of generic platformers on young generation.
THE GAME➡️scratch.mit.edu/projects/670754400/



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Todos los comentarios (21)
  • @ZanePro123
    The real problem is, there are like 2 types of scratchers, the ones that spam projects for fame and the ones that take time to make high quality projects... since the scratch community is mostly of younger people, they don't really have the attention span to actually finish the high quality games or even play it. Most scratchers will find the simple platformers the easiest to enjoy, whereas the high quality projects just being too complex for them
  • @RKIOrbMage
    This is so true. Glad I'm not the only one who thinks that. You have to start somewhere, everyone made a generic platformer in scratch, but then if you never actually try to improve, then the consequence is EYEBALL SQUARE
  • @JacksonAcademy1
    Fun fact: I stole a generic platformer, reshared it on a brand new account, and it got 100 loves and 89 favorites in a single day. The scratch "algorithm" is insane.
  • What I dislike most about generic platformers is they flood the trending page. I upload a turn-based rpg that took a month to make and barely reach 200 views while a kid that makes a copy and paste platformer gets 10k views and several hundred likes easily. The generic platformers replace the content that people put passion and love into with copy and pasted knock-offs. I love seeing numbers go up but I can't bring myself to stoop as low as making a generic platformer for views and likes. I want to innovate, make something unique. I just feel it's not worth putting time and genuine effort to make something unique if I know that at most 10 people will see it. It's a reality that is really depressing. I always feel as if my creations could make a change, but they can only make a real change if people notice what I've made and use it. Getting 20 views with 0 likes isn't making any change at all is it?
  • @ModBros8434
    I think it's awesome that so many kids are learning to code and getting recognition for it. I just wish it was easier to find more unique and creative projects if that's what you're looking for. Also, it would be nice if the creators of all these platformers gave credit for the platforming script they use. There's no way hundreds of kids independently came up with identical and relatively polished movement scripts.
  • @Naniblocks
    often the people making these don't even actually code the game themselves. there are hundreds of templates that you can just remix or download to your computer, only changing the art and level design while making like 10 levels because the game has multiple parts. it's not like you can't make a good 2D platformer on scratch (look at appel or the chirpy series). whatever. i'm gonna go back to playing Vectoid Tower Defense 3-Dimensional version 1.4 by ggenije on scratch.
  • I made a generic platformer around 8 years ago when I started scratch and it was one of my most popular projects with 10 likes. Later I made a game in around 20 minutes that involved clicking to mine a block and titled it "3D Game", it got 90 likes and was my most popular project. A few months ago I spent days making an advanced scrolling Mario Maker type project and it got 2 likes. I think this says something
  • @theshadowcaverns
    these platformers just went up to the part where hazards appear in griffpatch's platformer tutorials and called it a day
  • @HapxDev
    in the first explore page, i saw 12 platformer games WITH THE SAME EXACT CUBE WITH ONE EYE
  • @SomeGuilStuff
    Theory: Scratch is rigging its own explore page to show young New Scratchers' projects instead of good games, to better acomodate the 9 year olds who just made a account. They did many actions like this before "for the (new) community" (especially with the featured tab)
  • @marioman98
    A few years back I made a platformer that's similar but with a bunch of improvments, the player is smaller allowing for bigger levels. there are coins and more mechanics to make levels interesting. the difficulty slowly ramps up getting to tight jumps at the end. and it ends with a boss fight and a cutscene. All for like 100 views.
  • @boredyoutubeuser
    I even made a parody game about generic platformers! It's neat people have a thing against them just like me.
  • @Baburun-Sama
    Because I want More Complex Platformers to Be (Sometimes) BETTER than Generic Ones! Like, for example: a Bubble Bobble Game (that is considered a Very Complex Platformer and not a Generic one) I've Made long ago.
  • @GavinArtster
    The first GOOD project I made was a generic plat-former, and I can relate with the conclusion you came up with. I was really proud of it, even if I used a tutorial- *cough* And ever since then I have made other projects that i’m proud of, but I hate the ones that are just used for follows.
  • @RandomDude1487
    The thing I dislike about generic platformers and clickers is the fact that they all get popular, but leave quality games in the dust. You could spend years making an entire 3D game engine in Scratch only for it to get 3 views and outdone by a cube jumping over a spike.
  • @FeniteFr
    Having A LOT of projects is the best way to have A LOT of views, and we can made A LOT of projects if we are just creating platformer. For you for example you can share new projects with 1 level of your Crystal Seeker platformer in each. I've never succed to finish the first level so I've never played to the others levels of your game xD