Dead Space 3 Is Worse Than I Thought

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Published 2023-01-20
Or, "How to destroy an entire franchise in a single game". A subject dear to EA's heart...

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Thank you to Tyler for playing this with me. He requests everyone watches this video:    • when you hear phil collins  

Chapters -
00:00 - Intro
02:23 - 1. Starship Troopers
14:20 - 2. The Thing
20:29 - 3. Spaceballs
29:46 - 4. Event Horizon SPOILERS
44:19 - 5. Extended Cut SPOILERS
47:31 - Conclusion
50:47 - Danlemma

Attributions

Bill Nighy Picture - By Harald Krichel - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=95376771

burenyuu~

#powerpak #gamereview

All Comments (21)
  • @PowerPakGames
    Dead Space 3 is so bad it made me ill, twice. More videos to come once I recover.
  • I don’t mind the moon twist. DS2 had all the necromorphs go around the Marker to get launched into the atmosphere, so forming into a moon wasn’t that shocking. It actually adds a bit of extra horror since each moon is implied to be a whole species consumed by the necromorphs, showing how long these monsters have been at this.
  • @gersonjoc
    I played Dead Space 3 on impossible difficulty (where if you die 1 time you have to start all over again), and that was the most terrifying experience of my life, because there are sections where you have to fly from point A to point B and if anything touches you, it instakills you. The reward? A retro filter more annoying than anything.
  • @SamsarasArt
    What they did to Ellie was horrible. She was an awesome character in Dead Space 2 but they just turned her into nothing more than a damsel in distress and also the object of a love triangle.
  • @WobblesandBean
    14:50 A lady can wear what she wants, but it's obvious no lady was involved in designing Ellie's outfit in DS3.
  • @SifGreyfang
    What I loved about this game was the co-op. The fact that both players see hallucinations that the other player can't see was amazing and I wish more games did that
  • Literally the only thing about this game that felt like it was planned out and was the direction they wanted to take the franchise was the reveal about the markers and the brotheren moons. The story and lore revolving around those aspects of this game are the only things that seem well thought out and a believable escalation of the Dead Space franchise. Not the execution via the gameplay and such but the overall concept and lore itself seems like Dead Space was always leading to that. Also the DLC is the only time I ever felt that the horror in the game returned. An extremely short DLC that put the franchise in the freezer for years but it showed me what Visceral wanted out of Dead Space 3 but couldn’t do because of publisher meddling.
  • The DS spinoff on Ipad was actually quite a good inbetweenquel to DS1 and DS2 telling the story of a sadly forgotten character nicknamed "vandal" being tricked into helping releasing the plague on the DS2 space station. I would love for it to be remade into a prologue/extra if they ever remaster DS2.
  • @Garvisonal
    You ever thought that the, "Turn it off", was the devs trying to drop the player a hint?
  • @TheTrueBatBrain
    This is one of those situations where it feels like there's a really simple fix to the story. Cut John carver, make Ellie the co-op companion character with Isaac. Saves her character because she'll have to actually do stuff, makes the co-op mean something more, you could keep them breaking up because the time along the game helps them come closer, probably would be best to cut the love triangle too so that's better
  • Wait... How did Ellie change from a red top to a yellow top. She's not carrying a bag of clothes around with her.
  • The moon twist was actually fine, since we started to see the start of Convergence in DS2 but we never saw it complete the process. Added a lot of Lovecraftian cosmic horror to the lore, but the game gets bogged down by the love story. If there wasn't a "jealous ex boyfriend" angle and instead just focused on everyone teaming up to fight the Necros, it would have been better... heck, the co-op storyline of Carver starting to go mad getting haunted by his dead wife and son, while Isaac knows exactly what's going on with him, where only one player can see the hallucinations while the other just sees monsters, was better than whatever that love story was.
  • @Mikebritt43
    EA had them drop the survival horror and instead wanted to chase trends. In doing so, they killed the studio.
  • @demilung
    The first thing that bothered me with this game is how in a series, where the helmet is basically it's icon, and on a planet where you're freezing to death they run around without helments in cutscenes.
  • @svyalinirnhut890
    What really bothers me about early section of the snowy planet part is that...If Issac's suit can protect him against the vacuum of space, it should have no issue protecting him from the cold without any upgrades, since space temperature is already close to absolute zero.
  • I really wish there was more content on the sovereign colonies' fleet like seeing more records of those crews slowly going nuts under the marker influence. I really liked the side mission with Tucker in the conning tower. Not that it's perfect, but the guy was so focused on staying alive he ended up cutting himself off from any means of escape.
  • The worst part is EA had a blueprint how to make COOP game called Army of Two. I am a PC player and played on console maybe twice in my life, but I've heard it is really good and a prime example of COOP shooter game. So the real question is why EA didn't tell Viceral to take advice from LITERALLY THEIR OWN STUDIO?
  • @eybeetee
    So glad you brought up how bad Ellie was handled. I thought I was crazy how averse I was to her in 3, since I loved her in 2. but it turns out they really did her THAT dirty :/