Super Mario RPG Unused Content & Debug Menus | LOST BITS [TetraBitGaming]

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Published 2023-11-12
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The Super Mario RPG remake is coming out soon as of the making of this video so I FINALLY decided to cover the 1996 original here on Lost Bits! This game actually has a whole bunch of unused content including unused graphics, maps as well as some really cool debugging stuff! Hope you enjoy!

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Main Sources:
TCRF → tcrf.net/Super_Mario_RPG:_Legend_of_the_Seven_Star…
SMRPG Secrets → smrpgsecrets.tripod.com/index.html
Additional gameplay footage from: ‪@amharbinger‬

Sections:
0:00 - Intro
0:43 - Unused Items & Weapons
3:49 - Unused Objects
8:48 - Unused Peach Cutscenes
10:53 - Unused NPC Behaviour
11:55 - Unused Enemy Stuff
15:43 - Unused Text
16:48 - Unused Maps & Backgrounds
19:56 - Debug Test Map
21:23 - Debug Menus

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All Comments (21)
  • @pidgezero_one
    There's also a fourth debug menu! But it can't be accessed unless you patch the ROM byte at 0x1F0C00 from 0xFE to some other valid value (I usually use 0x9B), and also can't be accessed with a regular SNES controller. In the Moleville Inn, there's a girl in the corner with a pink bow on her head. If you've patched the above byte, you can then jump on her head and then hold down every D-pad direction (the reason why this can't be done with a standard snes controller). It'll launch another debug menu that the code is still entirely intact for. This sounds stupid as hell and like I'm trying to tell you how to catch Pikablu, but I remember finding it in the game's code and wondering what the hell I was lookign at. I don't remember all of what the menu does, it's been a while since I experimented with it.
  • @JRS06
    I quite like the animation of Peach fake crying and then checking to see if anyone was fooled. I imagine the devs could've made a decent comedy gag with that.
  • @archvile9388
    The drill bits were probably intended to show up in the battle with Yaridovich. The evidence for this is that the drill bit values appear between the sunken ship and land's end (the general area where Yaridovich is fought) in the game files, and their psychopath thought is, "This is for Yaridovich!" If I had to guess Yaridovich was probably intended to be able to split himself into drill bits seeing as how the machine made version can do that.
  • @Themacattack1209
    12:53 I think the “Super Spike” enemy was intended to be a regular encounter of a stronger version of the regular enemy, which is now included in the remake as seen in the early gameplay footage. Super enemies are visually the same as regular enemies, but much stronger and give a guaranteed frog coin plus more experience.
  • one of my fave rpgs/mario games. Can't wait for the remake. I wonder what lost bits are in the remake...
  • @Temmie_on_smash
    Heres an idea of where the fake cry Peach went. In that cut dungeon where both Peach and Mario got captured. She would cry to get the guard over with some lie and then Mario and her would beat up the guard take the key and free themselves
  • @TheLegoNation
    Thank you for covering my favorite game ever. Been waiting for this for a super long time now. I was actually considering making my own version because there hadn’t been a lot of documentation on YouTube or if there was it was from a long time ago, but now i guess i don’t have to now. Anyways thank you :)
  • @LightsJusticeZ
    Always love seeing Super Mario RPG unused stuff and just when I thought I've seen it all, there's always something new popping up. Got to see some new stuff in this video, very exciting! Thanks for crediting me for some clips, didn't realize how badly that Peach video has degraded over the years being on YT. If you wanna see the unused Mushroom Kingdom in action, I reconstructed the outside in a rom hack years ago: https://www.youtube.com/watch?v=m7DT8x73t0I Didn't realize it also used the early interior layouts at 19:20 when I recorded that video. Otherwise I would have reconstructed those at well.
  • @superrayman3
    The graphic of the bandana shark and the line with the 30 on it at 6:01 might be related to jump height with 30 possibly indicating that the bandana shark either had a 30 pixel high jump earlier in development or the idea was considered at some point.
  • @velvetbutterfly
    My theory for the shells would be an idea where they change based on how accurate the Timed Hit was. Green for miss, Orange for almost, Red for Perfect timing
  • @Bubba-64
    10:36 In my opinion I think this crying animation would be used in this unused scene 19:05
  • When you show off the image for the prison scene, I believe Peach may be crying. That sprite of Peach where she was fake crying may have gone there. My theory is that, in development, there would be a point where Mario was captured and perhaps separated from the rest of the party. I believe that Peach may have been intended to go and save Mario. As a ploy, she would fake cry to get the attention of the guards, which appear to be Hammer Bros., before initiating a battle with them. Upon winning, she'd either release Mario, or perhaps she would need a key to free him (if one of the guards didn't drop the key upon defeat; I don't think that kind of mechanic is featured in Super Mario RPG, but this was during development too, so who knows). Obviously this is a bunch of speculation based off of a single low-resolution image, but that's just my two cents.
  • @Halkel2k6
    15:37 When you say "For those who played a Pokemon game, this is basically confusion". That's in fact Final Fantasy's version, a game made by the same people. Pokemon's version has a chance of harming itself.
  • @davidrich27
    The shy guy sprites look like they could’ve been made for a version of in the Toad’s gameboy beetle mini-game.
  • @batdogduke
    I imagine that, in the remake, the rangers will all probably have their own teleportation color effects, even though they were unused in the original game. It'd make a lot of sense, given how visually stunning the remake appears to be, and that also the developers aren't afraid to make changes, as per the translation changes we're already aware of. It'll be interesting to see if anything unused from the original game makes it way into the remake. I suppose we'll just have to wait and see!
  • @amariofan64
    Perfect timing. My brainrot for the remake is at an all-time high.
  • @mariobrine7012
    Lol I love how the unused Bahamut skin at 12:37 looks like Boshi, because that enemy looks very similar to Yoshi. I feel like some of those unused enemies would fit perfectly in a backwards EX mode or something where we would fight harder versions of enemies we fought along the way. Also Idk why I find Geno pacing back and forth so funny lol.