How to make a Multi Key Door - Udon / VRChat SDK3.0

Published 2023-11-09
Here's a video on how to make a door that requires multiple pickups to unlock. This can be coins, or something completely different like keys, pictures, etc..
In this tutorial, I make a door that requires 3 coins to open

This tutorial also covers how to make a door open using an 'animator, play' node; something I haven't covered before. I also spawn in a temporary object, that disables itself after a timer has finished. I hope showing these here will be useful ^^

As always, if you have any questions, feel free to ask in the comments bellow! ^^

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#VRChat #Udon #SDK3

All Comments (20)
  • @MrSmileyPVC
    So much to cover here lol I will take notes for the worlds that I will make! Thanks so much mate, much respect and appreciation for your hard work ๐Ÿ™Œ๐Ÿ™Œ
  • @necatron73
    Mr Bush, I've made a Tomb Raider level in vrchat and ive added guns with a particle system. When the player clicks the trigger the gun fires and a collison occurs (the gun sound effects fire and also ricochet whenthwy hit the walls) - I was so satified when I figured this out. Today I added bats (the nocturnal type not the swinging kind), I animated basic wing flaps and secured it to a navmesh agent, it fly about great and even when shot it died.
  • This is so cool! Can be used in some many ways... I was thinking to have some sort of dispenser or machine to give it as a reward! Then access different areas of a map.
  • @nt306
    thank you for making this video. love your video mate ๐Ÿ‘
  • @CarlosD7
    Thank you so so very much!! ๐Ÿ™ your videos help a TON
  • @josrral9991
    Can you make a tutorial of "how to do an automatic reset of objects that are not in use"?
  • @Rxxbyn
    hey i am a huge fan of your content and wanna see if you can help as ive used nearly every tutorial of yours for my world would there be a way to make an object spawn in and follow a player like the camera tutorial but only if they have pressed a certain button or have an item follow a player if they have a specific name thanks x
  • @necatron73
    Is there a way of having a teleport to area toggle off the previous area for the local player? Say you enter a room or floor, it toggles off the lobby area and toggles on the new room. Same for returning from room to lobby
  • @strikerdude7324
    Any way to do status or health bars on as a UI, I was able to learn from the object follow video how to get a canvas to follow an avatars head but I donโ€™t know how to have variables change on a text. Say 50/100 health to be displayed?
  • @krakengames8357
    is there a way to attach a button to a player's wrist like the ultimate spider lair and other worlds have it set up.
  • @necatron73
    How about a player enters trigger, display player name on a canvas. Say you've got a room player enters, other players can see who is in the room via a name panel.
  • @taco_boi
    Heyyyy, it's me.....again ๐Ÿ˜… So this time I want to make it so it has 2 slots in the udon component (one to enable a object, and one to disable a object) how would I do that?
  • Is there a way to make it where clicking on the coins changes the variable rather having to pick them up physically and putting them into the slot? I saw the clip of it being done in the beginning of the video but didn't see where in the video you showed how to make the graph for that specifically
  • @ethanlopez7520
    Can you please please pleasseee make a video on how to set up a animation that plays ones and resets waiting on you to click it again to play
  • @livsky5392
    can you make a lock and unlock for avatars? so when you touch an avatar with an item, it will unlock it.
  • @Summer-ko4qt
    Hey bush! Would you be able to do a video on how to make a global leaderboard across instances? I know its pretty advanced.
  • @cozyvrc
    do you have any videos on how to give the player the ability to change the size of objects?
  • @taco_boi
    Idk why I deleted my comment, I thought I figured it out (I didn't) so, basically, you say to make the object a child of the object you want to insert it to, but if I do so the object warps.