30 Minutes of Useless Information about BotW

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Published 2023-03-02
In this video I randomly cite off useless facts about my favorite game, Breath of the Wild, for 30 straight minutes, because people seem to appreciate that kind of stuff.

Inspired by the series of useless information about GTA5 by incontrolagain. Full playlist here:
   • Useless Information  

10 more minutes of useless infomation about BotW:
   • 10 Minutes of Useless Information abo...  

15 more minutes of useless information about BotW:
   • 15 Minutes of Useless Information abo...  

20 more minutes of useless information about BotW:
   • 20 Minutes of Useless Information abo...  

RESOURCE INFORMATION:
en.wikipedia.org/wiki/Dracaena_cinnabari

www.gamepressunited.com/loz-blog/shield-surfing-bo…

www.reddit.com/r/Breath_of_the_Wild/comments/atwhz…

www.reddit.com/r/Breath_of_the_Wild/comments/alunx…

www.dcode.fr/hylian-language-breath-of-the-wild

   • The Glitch that Broke Link's Cel Shading  

   • Zelda Breath of the Wild's Monsters W... …

clips.twitch.tv/HeadstrongFitMarrowUnSane-Z_kE5TJh…

www.zeldadungeon.net/breath-of-the-wild-interactiv…

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All Comments (21)
  • @Lavendelaura
    About the first fact, this is actually a separate weather type referred to in the files as 'BlueSkyRainPat,' or small rain showers under a blue sky. Each region has a different chance for this weather phenomenon to happen, so it's actually something that's intended, and not a glitch
  • Fun fact: In the German version of botw, during the side quest in Zora's domain where you give frogs to a little zora, they count the frogs, do re mi fa so, referencing the singing frog choir from Majora's Mask
  • @Guilthas
    I always thought that the Hyrule Ridge/Thunder Plateau "trees" were giant mushrooms. Mostly because they are solid on the top and have no foliage.
  • I personally think the game looks clay like and strange without cell shading, I much prefer the art style they went with.
  • I don't think the Bokoblins close one eye to show they're bad with the bow (they aren't, their targeting skills are pretty accurate). I think it's because they have a head that's a foot wide with their eyes having a huge gap in between them. It's probably got something to do with how their vision cones don't overlap for a solid 8 to 10 inches in front of their faces, meaning their parallax perception at distance but makes objects closer to them, like the bow, a lot harder to properly focus on while ALSO looking at their target.
  • @c.m.8542
    Just in case the moblin's eye placement aren't necessarily that of a prey animal, some predators, notably crocodiles and alligator, have this type of eye placement simply because it's better suited to their environment
  • @ChrisHoulihan
    17:29 fantastic video! Fun fact: the tentacles of evil above Ganons cocoon looks exactly like the resurrection chamber, but Sheikah blue instead. One of the designers mentions this in an interview, they were intentionally designed to look similar. This has interesting implications for TOTK.
  • @ulmxn
    Wetness is probably a build-up status effect like poison in Dark Souls. Therefore, having your model only a bit in the water means you are adding to your wetness buildup while having most of it out dries you, lowering that buildup, but not as fast as if you just stepped out of the water. Like using a moss clump while in the poison swamp. You are still accruing poison, but the moss slows it down so much, that it seems like you aren’t building up poison at all.
  • @backinthedark
    I always thought the ‘ice’ on hebra peak was crystallised, melted rock from when a divine beast laser shot it.
  • The little giggle after recreating the shot from TOTK trailer 2! Best part of the vid by far.
  • The fact that Nintendo started making "useless" information/events in 3D Zelda games back in 1998 (OoT) (and was actually in 1996 in the development of OoT they decide to start making the world react more realisticly, whee signs break and float on water in a certain way), it is never useless! Just shows great game design!
  • every time I see a video of "useless information" about a video game I very happily settle in, because this lore isn't actually useless in the slightest... for fanfic writers. writers of all kinds end up needing the most OBSCURE information for writing things and fanfic writers are no exception. really liked that you caught the bit about revali having his red cheek spots! there is in fact one (1) confirmed adult rito who also has them, kass, but my running theory is that it's sort of a "young at heart" marking in his case. I've heard that revali is significantly smaller than the other confirmed adult rito models though, so... either he's just really short, or he very much was a kid when he died. teenager, probably, which... well, it sure does put a lot of how he acts in a different light when you look at him through that lens, doesn't it? anyway! thanks for making the video, this was really cool :D
  • Randomly stumbled upon this series like a week ago and didn't know you were working on another one. Especially an episode this big. These have been a great way to experience BOTW again as we wait for Tears of the Kingdom to release, thank you for making them. Good luck trying to find stuff in the next game, lol.
  • 29:00 Giving octoroks a "haircut" will also make them pop up— from underwater or underground— and look around.
  • @ziondumonde
    Here’s a fact that you reminded me about at 18:25. In King Rhoam’s little secret study in the library, there’s a torn picture frame just like these. In Creating a Champion it was revealed that this frame could have possibly held a picture of Zelda’s late mother, the queen.
  • One small quirk about the dark beast ganon fight is that when you land the final hit, if you pause the game right before the game fades to white it will start playing the normal hyrule field theme
  • @todd3143
    there it is folks, the uncanny magic of tarrey town’s weather proves that it’s the gateway toward the sky kingdoms
  • @superspider64
    Actually the Hebra Peak looks more like it was hit with a Divine Beast laser during the calamity, the perfect hole in the peak combined with the glassy teture on the inside are good proof of that
  • @tysontan5585
    The rubber helm has the same structure as the big fish in zora's domain indicating it was often used by the zora as protection against electric enemies.