[SSBU] Smash's Hidden Stat

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Published 2024-05-24

All Comments (21)
  • @VarsVerum
    The number of characters who would be so freaking insane if they could spam landing bair with their back airs the way fox can is off the charts.
  • @Trebolt
    6:34 "could allow for stupid shit like this" shows coolest thing ever
  • @AngieYonaga
    Back to back Brawlternative and FireThePyro uploads I'm gonna cry we're eating so good
  • @MishKoz
    This was an insanely well-produced and well-edited video.
  • @12amocha
    3:18 love how Bassmage's tag in this clip is "calm." and the gameplay is anything but calm
  • @PuppetMasterIX
    Excluding Giga Bowser, Fox has the highest gravity value in all five games in the series, so it seems like his high gravity is considered an integral and perhaps even non-negotiable part of his design.
  • The real forgotten stat that also matters when it comes to mobility, combo routes, multi-hits connecting, and survival is "air friction". It matters more than you would think.
  • @GoldMario777
    Fun fact: VKG was introduced in Brawl, meaning that contrary to popular belief, Melee's combo heavy game is mainly thanks to the lack of it, and not to its hitstun duration, which is actually the same as Brawl onward, if we ignore the fact hitstun cancelling exists.
  • in melee gravity and fall speed actually do affect vertical knockback, so a lightweight like fox who was meant to die early would end up surviving vertical kill moves later than he was meant to
  • @JAMllostthegame
    From what I can tell, negative values give you the fastest teabags. It's an Elite Smash player's wet dream.
  • @deadlyore3986
    I love silly videos like this about less discussed mechanics, makes you really appreciate what makes these characters so different apart from moves (Also I dig the Petscop Music)
  • @z-leigh6554
    Noteably, the verticle gravity thing is a huge part of why combos are so insane in melee.
  • @DeadweightLKS
    Man, the editing and script are right up my alley. Love how we have this channel and now Brawlternative to cover niche Smash mechanics and competitive trivia like AsumSaus has done with melee for years. Keep it up
  • @namenamename390
    0:57 I can't see that clip of Gibby falling without thinking about the fact that that was an unprotected fall. The stuntman who did that broke his ribs doing so. Jesus Christ.
  • @FireThePyroYT
    Hey folks, thanks for watching! Reminder that I've got a Ko-fi page up now for anyone who wants to support me: ko-fi.com/firethepyro $3 tier gains access to post-video writeups, $10 tiers are featured at the end of the video (for this month, I decided to credit all early adopters). I appreciate all the support I've gotten over the last few months. More stuff to come :)
  • @DeadweightLKS
    Wait, not watched the video yet, but is this about gravity? Because I’ve played these games for 11 years and only learned the “gravity” variable existed today, a couple hours ago EDIT: man that’s a wild coincidence. I even learned about Pichu’s fast fall earlier today too lol
  • fun fact that idk if you know, gravity is extra important in melee, since it still gets applied during hitstun regardless of angle, meaning fox is harder to kill off the top than samus, despite having a much lower weight than her