Quickbits - Street Fighter II AGA followup video. Dread, The Doom engine for Amiga... & Unsung.

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Published 2021-05-20
Hi everyone! I might sound like a broken record covering some of the subjects. I just felt like it was fitting to get everyone up to speed due to the 2000% increase in followers. :) This video has been a long time coming. After the incredible response from the Street Fighter II AGA Amiga demo / video, I really wanted to do an update or a Q&A. However, there were a lot of things that happened in everyday life that put that video on hold. But with that being said, thank you so much for sticking around. And I hope you like this 'way-too-long' status update video!

I also hope that there will be interest in my main metroidvania project Unsung as well. It is developed to support ‪@MicrosoftWindows‬ , ‪@Apple‬ , ‪@linux3111‬ ‪@xbox‬ and hopefully also ‪@PlayStation‬ as well as ‪@NintendoAmerica‬ Switch... but there's still a couple of things I need to iron out first. :)

00:00 Intro
01:56 THANK YOU!!!
04:10 Unsung - Introduction
07:44 Unsung - Updates
11:40 Dread - Introduction
16:13 Dread - Graphical teasers
19:29 Street Fighter II AGA - Update
26:45 Future of this channel, let me know what you think!
31:31 Don't miss the outro. ;)

Social Media
Instagram: instagram.com/pixel_shade
Twitter: twitter.com/pixel_shade
Facebook: facebook.com/pixelshadestudio

KK/Altair - Dread (Doom Game for the Amiga 500)
youtube.com/user/krzych82

Music: Press Start - The Judgeman
soundcloud.com/thejudgeman/press-start

All Comments (21)
  • What you've done is amazing, please show new stages :) Our beloved Amiga AGA needs the best fighting game of all time. I hope you will be able to create a team. Thanks for all of this !
  • Since the last video, I've realised how much an "arcade perfect" AGA Version of Street Fighter II would mean for the computer. I really do not care about a new version of Street Fighter II but it would actually bring justice to the A1200. It would make the statement that the A1200 was on par with the SuperNintendo and the MegaDrive and that the brand deserved a better fate. Of course, many people know that, but an "arcade perfect" port of Street II is a great incarnation of the idea. So yeah, more stuff would be great on the matter. (Sagat's Paaaaaaaaaaaaaaaaaaaaalm Treeeeeeeeeeeeeeeeeeeeee !)
  • @nebularain3338
    More stage design please. Showing code too. In fact, make it as in depth as you want.
  • @maxm17
    Would love to see more street fighter 2 stages. But also your Unsung game looks really nice, really liking the graphics. Looking forward to the release
  • Cool update, thanks! As far as SFII is concerned: I really like the first video. Great subject and a really well done technical exploration. I would love to see more videos like that, but not for Street Fighter II. I think you've already covered that game ;) Frankly, I don't understand why people want another SFII for the Amiga. I would much rather see you guys make an original fighter using the engine tech that you outlined. With original art and designs. That would be pretty cool. SFII is everywhere, and I don't think that anyone with limited time should focus their talents on a project like that. Dread is looking SUPER cool, and your character designs are top notch. Gets me very excited for the project. And the fact that the engine and tools will be made available to the community is HUGE. I agree, this is going to be fantastic! Also: Unsung is now on my shortlist, and inspirational videos sounds like a good idea. I've been working as a musician for 20 years and was so tired of it and burned out a couple of years ago that I just quit everything. After going back to school to improve my grades I'm now ready to start computer engineering this fall. I'm super excited about it, but I would love some inspiration! I'm keeping a close eye on you, guy! You're up to some stuff! ;)
  • @perihelion7445
    You sitting there with that beautiful room is enough explaining all this on the YouTube side of things especially with the A1200 in the background ✊👍 And yep I'm middle aged, 47 🤣 or am I now beyond middle aged? 🤔 And to be honest, watching your video's helps to relieve my stress 🙏 Bring on SF2 and Dread, but I would understand if SF2 never came to full fruition, as you said, it's a hell of an undertaking 👍
  • @nikosidis
    Very nice monsters and sky you are doing for Dread. Keep on the great work :) Amiiiiggaaa
  • @gevelegian
    I just got addicted form the start, amazing content!
  • @tradinglive
    Amiga rules! Thank you for your time making Amiga gaming better!
  • @vulgarhero
    Really like the idea of the mini-game creation, and your motivational idea too, sounds very original. You have a cool vibe, that's relaxing and fun to listen to.
  • @Zoulz666
    Dread looks super cool. Hopefully it will spark a similar renaissance for the Amiga that Doom did for the PC. :D
  • @greedygreggor
    so good you guys are doing this and keeping Amiga alive :)
  • Each time I watch one of KK's video on Dread I think of RPG games that could be made with this engine. I really hope that Dread will be a full game though.
  • @thesystemera
    Cool cool. Wrapped to see that there was a follow up!
  • @kpervanidis1145
    We really apreciate your efforts in SF2 yours and Neoman's...and this gives us the opportunity to check also your works in general. Greetings from Greece!
  • Not all, but many of your subscribers, as you know, are middle aged men, for we were young Amiga owners and fans in the late 80s and early 90s. At our age, our limited mortality has surfaced, which drives us to embrace youthful times of happiness and excitement, which includes owning and playing Amiga computers. These powerful machines were magic, exciting and pure adrenalin producing fun. Thank you for your detailed videos and the time you have allocated.