The Mortuary Assistant (ALL ENDINGS)

2,891,062
0
Publicado 2022-08-12

Todos los comentarios (21)
  • @ufoteeth.
    true character development/regression is watching Sean get scared, get annoyed instead of getting scared, and then getting scared again. truly beautiful
  • @TeachFK_Gaming
    The running gag of the camera shaking when the pump runs makes me laugh everytime
  • @Axetwin
    My favorite thing is every time Jack says "this game can't scare me anymore" the game says "hold my formaldehyde".
  • @VancePantss
    His theory of weirding out demons to scare them away is actually true in a lot of cultures. Acting crazy, noisy, vulgar, or like you're already possessed is a valid way to make them go "understandable, have a nice day."
  • @bethany2130
    I love how desensitized he's become to this game. At first he was all *scared irish noises* and now he's just like "woah, that was a good one!"
  • @akiramakara2062
    Jack: "this game can't scare me anymore!" Game: You have exactly 3 seconds to retract your previous statement.
  • @henryfrail6987
    I like how raymond says he wouldn't want people to experience what he does and still continues to give people the job🤣
  • @MadamTrap
    As a person who’s attempting to become a mortician and who lost a parent, the dad ending HURT. Although it was incredibly sweet.
  • More of everything coming in future updates. More bodies, more story, more haunting events, etc. The idea of expanding the embalming process is a lot more work but I'd love to do it. We'll see what I can dream up because, I agree, it would be great to add more especially with embalming only mode coming in the future. I really appreciate the kind words at the end AND the constructive criticism. It's extremely valuable. Again, thank you so much for playing!
  • “I’m like a human mechanic” Jack, I’m pretty sure that’s what we call a surgeon
  • @k_hrysaor
    I think what I like most about this game is that the mortician/mortuary aspect of the game is just a setting. The main scares have to do with demons and possession and Rebecca’s trauma, not the aspect of being a mortician. Most games often use the whole “dead people surrounding you” as the main scares, but this game is just “sadly you’ve landed in this job and now demons are using dead bodies to communicate.” It feels very creative.
  • @ryanplays8221
    35:42 "I'LL TEAR OUT YOUR FUCKING EYES AND STUFF YOUR EMPTY BODY WITH THE BURNING EMBERS OF THIS BUILDING TILL YOU DIE." Jack: Man, Demons say the cringiest things
  • @elevendyone111
    Jack’s one-way interactions with the Jesus painting has definitely been the highlight for me.
  • @Nitrinoxus
    This whole playthrough illustrates why I love watching Sean play horror games: Everybody has a fear response. His fear response is to be funny.
  • "What happened [to me] was the result of choices you should never have been exposed to." hit me like a hecking ROCK
  • I graduated mortuary school back in 2019 the accuracy of how you embalming in this game is 95%. Usually the incision between the collar bone and neck for men, woman are embalm through the femoral artery. Also usually we massage the body to help the fluids flow and the Trocar doesn’t need that big of a extension to inject the cavity fluids. Then again it’s different for every mortuary. To answer your question about the body it all depends on where it was found before the embalming. If the person died that day it’s the best because the blood hasn’t fully clotted yet. If the body was kept in the body cooler for a certain about of time the skin becomes discolored, rigor mortis sets more making it harder to properly massage the body and the lay the body in the proper position.
  • God the voice acting in the closure ending was excellent and heartbreaking. But I'm glad Rebecca got the closure she needed about her father.
  • @alexdafam06
    I love how his camera shakes when he turns on the embalming pump.
  • I legitimately started crying at the closure ending. I think it just reminded me of how I'll eventually lose my parents someday and I'm not ready for that...
  • @irishkorn7947
    I love that Sean actually gave constructive, gentle and sweet feedback about the endings. Like, he didn’t just slander the dev for anything he didn’t like or even talk like he could do it better. He says multiple times he’s not a dev and he knows how difficult it is and... Damn. I love that.