How Flight Simulators Trick Your Brain

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Published 2024-03-14
This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.



If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/opleidingen/masters/ae/ms…

Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.

Stock images, videos and music used under license from:
elements.envato.com/
www.storyblocks.com/
www.turbosquid.com/

Animations created in-house by FlyByMax.

00:00 - Intro
01:44 - Motion Cueing
03:23 - Orientation Misconceptions
04:53 - Washout Filters
07:23 - Gravity and Acceleration
11:20 - Specific Force
13:16 - Translational Washout
14:32 - Bringing It All Together

All Comments (21)
  • @FlyByMax
    A couple of things that didn't make it into the video: - 0:12 the F-18 crash is documented by the US Naval Aerospace Research Laboratory, see page 10-7: apps.dtic.mil/sti/tr/pdf/ADP013854.pdf - 6:57 notice how when the roll gets washed out back to neutral, it returns slower than the initial excitement. This makes sure that the pilots feel the initial roll (rate), but won't sense the platform going back to zero roll. - 13:04 the reason it's easier to compute aerodynamic and thrust forces is because these need to be calculated anyways to simulate and model the aircraft. For example, X-Plane has an option for directly outputting the aerodynamic/thrust forces along the aircraft's axes, which I could use as inputs for the animations. Computing gravity and acceleration would require determining angles and geometry, which makes the whole thing more convoluted. - 14:16 since we now have a solution for specific force in both directions (forward and side-ways), this means we can replicate specific force in the entire horizontal plane through a linear combination of both directions. However, in the vertical direction, it's only possible to replicate short, high-frequency movements, since the simulator can't be tilted to sustain long-term forces in the vertical direction (which is in-line with gravity). For sustained vertical g-force, some sort of centrifuge would be required, like in this simulator: desdemona.eu/
  • @martin.argerami
    It astonishes me that a pilot would take off at night, over the ocean, with everything pitch black, and not be fixated on the attitude indicator.
  • @MarcSacksZA
    "yumans" "hyumans" "newmans" what a journey
  • @MrTommispilot
    Einstein already said that you cannot distinguish between gravity and acceleration without a reference. Very well done!
  • @fanBladeOne
    And here I was thinking this was going to be a clickbait video. Now I don't even trust gravity anymore. Thanks for that.
  • @privatepilot4064
    I had worked for a simulation manufacturer in the late 80s and early 90s in Tampa Florida and we had some pretty cutting edge technology back then. This is next generation stuff here. Exceptional video.
  • @jwizardc
    This is the best piece I have ever seen on flight simulation. I have written software for flight simulators for 30+ years; both games and actual full flight simulators. Thank you for making a video that I can use to explain the rather obscure and mysterious magic behind pilot training.
  • @toxdaz
    watches video on airplanes "In 2001" "ah shit, here we go again"
  • @MeppyMan
    I’m an ex pilot (H) and used to skate vert half pipes. Love how you made that connection and it made me realise something I’d never thought about as an adult. Cheers.
  • @mitchellh5869
    As someone who trains in sims regularly as a professional pilot, my experience is thus: usually the first time back in a sim after it's been awhile my brain knows "something" is wrong, and I tend to just be a little disoriented and maybe a bit queasy for the first 30 minutes. However, after a while my brain recalibrates and adapts to the sim and it becomes really cool how well it just "accepts" it. The motion is pretty well matched with the inputs and visuals. Especially that surge axis is perfect for quick jolts like turbulence or landings. Not for nothing too, having a perfectly replicated cockpit inside helps a lot, because you're leaning/reaching/turning your head in exactly the same way you would in the real airplane, and all of this motion is completely independent of the orientation of your body, so the illusion remains even when you're not sitting perfectly in the chair looking straight ahead.
  • @bumpedhishead636
    Motion base simulators are great for lower dynamic aircraft like passenger/cargo jets & bombers, but not great for high dynamic aircraft like fighters. Pilots can be taught that if they pull hard G's long enough, the G-force will eventually reduce - which is NOT correct. Back in the 1980s, we used an air-driven G-seat & G-suit in the simulator that would give the correct cues for a fighter pilot. We also used the visual system to give tunnel vision at very high Gs.
  • @mikemcculley
    FlyByMax: “If gravity and acceleration are in some sense the same…” Einstein: “Excuse me? In some sense?”
  • When I was a miltary pilot, we had two sims : one like this one, the other was a simple set just put on the ground. No moving parts, just a fake cockpit and some 3D rendering on a 180° screen. You know what, just watching the scenery move while you are simulating the flight gives your brain the sensation that the whole thing is moving. While we were tied to the ground, there was no hydraulic systems, no moving parts or whatever. Visual senses are really powerful to trick you in believing your're moving while you're not ^^
  • @DasIllu
    So when i'm in bed, i am actually accelerating forward with 1g. I'll keep that in mind next time someone calls me lazy ;-)
  • @tgsredfield
    So glad to see one of the best aviation channels I've ever seen back. Excellent video!
  • @Ahsan_Fazal
    I didn’t even know we had this simulator… And I’m a student at the faculty of aerospace engineering of the TU Delft haha 😅
  • @alanward9521
    Wow, that was truly amazing. Having just recently flown in an A320 commercial sim, seeing this on my feed was perfect timing. I never really felt much motion as I flew the sim in a very realistic manner, but if I go again, I'll have them ramp up the turbulents or crosswind so I can feel more.. Thank you so much for making this clip and how great your narration and presentation is. Top class.
  • @shuminyao9750
    The simulator is much more complex than I initially thought. Great video showing the engineering difficulty.
  • @benbookworm
    I took a free online intro aeronautics course from TU Delft some years back, and it was incredibly fascinating. It did require a fair amount of math.