Eagle & Orbital Stratagems Tier List in Helldivers 2

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2024-06-08に共有
Eagle & Orbital Stratagems Tier List in Helldivers 2
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0:00 vs Bugs
3:33 ohdo
3:49 vs Bugs
9:38 why no a tier
9:57 changes
10:13 vs Bots
15:06 changes
16:11 Doughjo Coin
16:28 Reality
16:46 Modifier effects

コメント (21)
  • @MrMiarne
    Still not sure why they would make titans immune to orbital EMS. That was an awful patch note.
  • @ivancom980
    Eagle Airstrike not being S or at least A tier for the bugs is very surprising to me. It can also destroy shrieker nests and spore spewers just like the 500kg but instead of using it for bile titans you use it for everything else. It kills every single bug except titans when in lands. I always rock both the 500kg and the Airstrike.
  • 500kg is only a top pick because our options to take out Bile Titans quickly are somewhere between trash and non-existent. It feels like a wasted slot when bile titans aren't around. I really hope bile titans get their armor lowered or we get more tools comparable to the 500kg for taking them down so dealing with them doesn't feel so stagnant. It's absolutely bonkers that most people run 2 stratagems JUST because of Bile Titans, which is usually 500kg, an anti-tank support, or MAYBE Orbital Laser or Railcanon Strike.
  • @COA5T
    What smart youtube strategy. Make some tierlists right before a big patch in case anything changes, so that I can remake the same tierlists after the patch for double the content. Genius.
  • Dude, eagle airstrike is S tier vs bugs. clears bug holes and structures, kills chargers. destroys little hordes. has 3 charges.
  • You're super right about the -1 strat crunching down build diversity. It's obvious, but when you have less to bring than normal you are incentivized to bring the best you have available. Definitely everyone I know's least favorite modifier.
  • I do not understand why the strafe run has less charges that the cluster strike, giving us at least 5-6 charges + little bit of splash damage would be SPLENDID
  • 5 clusters on a 2 minute cooldown is busted for me.
  • @904_nole2
    If I had a dollar for everytime a teammate killed me with a eagle cluster bomb I’d be a damn millionaire
  • I like the precision strike, but it should have its cooldown and call in time reduced. It can one shot biles and shrieker nests, but it takes alot of messing with to use effectively. edit: PATCH 1.000.400. the buffed both the cooldown and call in time. They listened thank GOD.
  • @trime1015
    Orbital laser is clearly S-tier against bots imo, you can literally throw it in a base and run away, about half a minute later the base is gone.
  • Oh ok, alright, i was about to comment how the evaluation on the Terminid Eagle Strike was super weird, considering its a multi charge realiable tool which destroys every terminid objective and kills every enemy in the faction minus Titan and Shrieker, seeing it rated as mid C by a veteran was mildly shocking :face-turquoise-covering-eyes:Last second amendments makes total sense 👍
  • @poom323
    I wonder why shouldn't it be smoke barrage instead of smoke strike, it will be a lot more useful and more resemble to how smoke artilery use irl.
  • @WitD2013
    Bot Rocket pods are B tier for sure, they one shot tanks, fabs, and can kill tank turrets.
  • The glow up of the 380 barage. From garbage tier to S tier.
  • 500kg is fckin broken & does zero damage to titans sometimes. And it constantly hits rock formations and kills nothing, the drop angle is terrible
  • @ALph4cro
    I disagree with the reg airstrike. It does everything. I've had decent luck even killing bile titans with it. It destroys objectives, hives, it can clear crowds in a pinch. Kills chargers. I pair it with 500kg and helldive had become a breeze for me.
  • Laser against bots feels like you dont have to play the game. You can throw it in almost any bot structure and it will kill it which basically makes destroy command bunkers free. It doesnt kill factory striders tho so maybe a tier is reasonable
  • Most of these weaker statagems would be greatly improved if they added some sort of debuff, instead of competing for raw damage output. They are trying to get you to take either damage, or crowd control - it's not working well. If EMS strike also increased the damage of your primary weapons for 20 seconds, that'd be worth a second look. Smoke strike can prevent targets from calling for help - all sorts of creative choices they can add.