Update 14 - Sons of The Forest

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Published 2023-11-10
In this video of Sons of The Forest, I provide you with an overview of update 14. This update adds heaps of stuff to the game including fire arrows, poison arrows, shock arrows, explosive arrows, grind trap, spin trap, spear thrower trap, spotlight, clock, double bed, spear holder, spear rack, igor the new enemy, a whole bunch of blue prints, and a whole lot more.

00:00 - Introduction
00:18 - Added craftable arrow types, fire, shock, poison and explosive
00:42 - Fire Arrows
01:50 - Poison Arrows
02:35 - Shock Arrows
03:23 - Explosive Arrows
04:04 - Grind Trap
05:17 - Spin Trap
06:02 - Spear Thrower Trap
07:00 - Spotlight
08:01 - Clock
08:49 - Double Bed
09:30 - Spear Holder
09:53 - Console commands for all blueprints - check description
10:14 - Added Grind Trap blueprint & another ??? findable item
10:21 - Added Spin Trap blueprint
10:32 - Added Spear Thrower Trap blueprint
11:49 - Added Spotlight blueprint
12:03 - Added Clock blueprint
12:25 - Added new cannibal type ‘Igor’
13:12 - You can now view all the notes you find around the world via the group of pages item in inventory & added new note pickups
13:34 - Building fixes
13:59 - Added a bunch of new details, pickups and environment details to world
16:00 - Added new crafting animation for crafting GPS trackers
16:13 - Some vegetation added to cliff and mountain meshes
16:50 - Extended and detailed the 3 ice caves
17:20 - Added new draped tarp pickups on some stumps and skeletons in world
17:43 - Added various details to many of the cannibal villages
18:49 - Rest of the patch notes & honourable mentions
22:14 - Ending

If you wish to see the blueprints on a map, use the following link and only enable blueprints:
mapgenie.io/sons-of-the-forest/maps/world

Blueprint Console Command Codes:
Item Plating Blueprint: goto 1333.13 116.5217 699.4158
Powered Cross Blueprint: goto -648.7889 -17.1588 1388.922
Gore Chair Blueprint: goto 1823.119 49.1672 -496.5672
Gore Couch Blueprint: goto 1694.823 28.6784 1036.262
Uber Trap Blueprint: goto -413.1845 199.9779 -877.396
Grind Trap Blueprint: goto 1720.0312 -31.932508 1063.74
Spear Thrower Trap Blueprint: goto -116.880646 386.37283 -1037.3019
Spin Trap Blueprint: goto 1455.2528 87.57719 752.1131
Spotlight Blueprint: goto 1822.0171 49.167187 -498.52094
Clock Blueprint: goto 460.7486 498.55276 -226.9927

I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.

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All Comments (21)
  • @maestro-zq8gu
    It would be amazing if the enemies did gather resources and build new villages like you're talking about. Huge potential there.
  • @hydractra
    I love how the skull spinning trap is basically just a demonetization device
  • @seelthedeal_
    one thing that's been mentioned a lot is the "filling out" of the map and small immersion things. i really think Endnight should do way more of these things.
  • @Azzmodeuss
    I got SO excited when i saw the spear shooter, they have to add a full blown ballista that would be really cool
  • @cyanidejoe6577
    Thanks for the informative and consistent update reviews farket!!!!
  • @rosspohlman8512
    You keep it up man. Ur videos are what keeps me going through my engineering studies! Love it!
  • Wow, I love the way you edited these clips together with the progress bar at the top. Kudos to finding a way to make your content even better!
  • @gravidar
    great to get your POV on this update, cheers. I have some catching up to do, have been waiting for enough extra content to make it worth while jumping in again. nice one mate!
  • @leeatt4940
    Seeing this game come together and watching you cover the updates and play it is so exciting.
  • @diesal7805
    YES! Thank you for adding those coords for the blueprints! Thats so awesome.
  • @julianlee30
    You can tell how much effort farket puts into his videos. They're just so easy and relaxing to watch.
  • @LaikaIvanova
    What would be nice is if they would occasionally "spawn" a small village in random places based on the amount of overtaken villages. It would create the illusion of cannibals migrating and building. It'd be very immersive and somewhat combat the lack of villages in late game.
  • @monsterbash9758
    Man! Perfect timing! I was about to play and saw the update, came here and you'd uploaded the video 6 minutes ago!
  • I misheard the arrow types and thought it was "Shark" arrow. Thank you for covering the updates as always. I enjoy your knowledge of the game and seeing it. It helps me be better at the game.
  • @onesadtech
    Endnight should put out a key or glossary of sorts for the building mechanics, explaining what each specific word that they use means (what is a beam? what is a pillar? etc.) would be great for understanding updates, and also give the community specific words to use when explaining building techniques. Great update video Farket, thanks for sharing!
  • Amazing vid keep up the fantastic work cheif, i cant stress how much i enjoy your update videos.
  • @Zerothian
    Hey farket, watched your update videos from time to time. Love the content! I played extensively at launch, did pretty much anything you can think of, but would love to see an update video about the most impactful changes since launch summarized. Think it would make a pretty good vid too. Thanks for the content and hope you're doing well!
  • @LeoLFerraz
    Speaking as a game dev, I can guarantee you that if the feature seems cool and seems feasible, but is not implemented or on the roadmap, it's because there's a prioritized backlog. In the case of having the cannibals build stuff and attack your base, it's not enough having the mechanics tech (which they do, as you pointed out in Kevin's behaviours). That would be a very GD-heavy feature, probably require lots of testing (though they are being permissive with bugs in this early access). Having said that, that would be a killer feature!
  • @TheBatmanBoi
    Literally was looking for when you were going to make your vid for this! Love you hope your sickness goes away soon! :3