games with crazy rushed development...

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Published 2023-11-17
There is tons of examples of rushed video games: Modern Warfare 3, Sonic 06, Halo 2, and many more. Games that got so rushed in development that they are either super bad or super good, no in between.
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Modern Warfare 3 (2023) 0:00
Halo 2 4:12
Sonic 06 8:21
Skull Island: Rise of Kong 12:24
Madden Games 13:26
Super Smash Bros Melee 16:02
Dead Island Riptide 18:18
Crash 21:59
GTA Vice City 24:25
Fallout New Vegas 26:08
Megaman 7 29:17
Tony Hawk Pro Skater 5 30:25
Saints Row 31:29
Halo 3 ODST 34:31
Assassins Creed Unity 37:58
Uncharted The Lost Legacy 41:20
Zelda Majoras Mask 42:26
3D Mario Games 44:28
Pokemon Games 45:19
Battlefield 4 49:20

All Comments (21)
  • @KnightSlasher
    Honestly seeing rushed games like dead island 2, doom 2016, and halo 2 actually being good actually gives me hope in the future of gaming
  • @kushCloudz1Clips
    Mw3 trophy set is literally a dlc trophy set under mw2 trophy list smh
  • @LKRTM
    one thing about Saints Row that always made me chuckle was that the GTA V reveal trailer came out before the launch of Saints Row The Third, and Rockstar was still releasing GTA V trailers by the time Saints Row IV was released. Obviously you pointed out the financial situation at THQ but the difference in mindset between the two was so stark, even to me as a younger teen at the time. Crazy to think there was a time where people debated whether Saints Row or GTA were the better franchises, seems unthinkable now.
  • @mysterious_559
    Halo 2 is a good example of a good rushed game Same with New Vegas
  • @linkfreeman1998
    Thing is, there's one game that apparently took the developers twice to build it cuz of change of directions... And it feels a tad rushed for the ending... That was this year's 25 year old game, Half-Life 1. Really, they made two versions of the game in the span of two years.
  • @CrNcHyFROG5
    Wild to me that games back in the early 00’s used to be rushed in 12 months and still come out amazingly polished and well-put-together! Nowadays 3000 devs work on something 10 years with 15 delays and it still releases like a bad shovelware nightmare.
  • @Shadow0fd3ath24
    Knowing that the entirety of Halo 2(including the entire game engine itself) took less than 18 months(and mostly 10 months) to create is ASTOUNDING. Especially since all the basic stuff was created completely randomly by 2 different teams 1000 miles away from eachother, multiple giant features and levels were cut, the story was trimmed heavily, lots of things had to be scrapped, and they were barely able to even play test a single asset on the hardware AT ALL till the last 3 months, where about 80% of the final polishing and implementing the assets of the game was done. Then they had 2-3 weeks to playtest the full game and make fixes, Then they had to stop as it was sent to printers to be put in stores just 4 weeks after testing finished Id say they did pretty damn good, if only they had just 1 more year. Halo CE was a crunch to ship, but all the assets, levels, enemies, whole story, and sounds were there already, and was done by 1 team of about 45 people, plus it didnt even have online play or NEAR as much content or graphical quality
  • @zyquoo
    Please do more of these researched/guided conversation videos, feels like a very youtube-spirited podcast in a nice way
  • One of my personal favorite rushed games is Batman Arkham Origins. A game that went from preproduction to retail in around a year.
  • @mattfry6716
    I loved playing ODST and I love that the story took place during H2.
  • @tylerr6618
    Sonic 06 could’ve been Better if they just had delayed it to 2007, sonic P-06 is proof of that. I just wonder how would they fix the story
  • @whotio7374
    I just discovered y'all and have been going through your recent videos. I'm really digging this style where it feels like the typical scripted video I came for and then naturally blends into more casual conversation. It's really unique, and y'all pull it off really well.
  • @bitterkitty
    i LOVE the relaxed feel of the end of the video!!! feels like a "behind the scenes" extra on a dvd haha
  • @felman87
    Ok, the Melee one is just insane when you put it into perspective. Just a bit over a year on that game developing for the Cube as a launch-ish title. New console hardware, incomplete toolset and not really a whole lot of people to ask for tips and tricks because it's just as new to others as it is to you. And it becomes one of the highest rated games period.
  • @AuzzieDonkey
    Very enjoyable video format, would very happily see another one like these again.
  • @xtraGeona
    I'm probably late to the party, but I'm really enjoying this new video format, with gameplay being used for demenstrations and examples, and the video cam for debates as well as just conversations. Good stuff guys!
  • @pecoooooooooo
    Surprised you didn't mention Scott Pilgrim having a 5 month development time
  • @Vinny2142
    Loving the more category-based content and wide swath of games/topics covered within - hope all is doing well!
  • @YungFalcon2246
    love the ending bits where y'all kinda go off the cuff and just chill! really like this channel seems like two dudes just having a good time discussing gaming history.