Power Creep and Item Progression in RotMG

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2020-11-12に共有
I'm glad I can finally share this video, this is a subject I'm massively passionate about and I'm more than happy to discuss with people in the comments section. If you disagree with anything I said I'm more than happy to talk about it!

Please consider subscribing if you haven't already, I put a lot of effort into my content and I'd appreciate all the support I could get. Please consider sharing my video with a friend or two if you find the topic interesting, I feel like this is a very interesting topic to dive into, I might end up making a part 2 at some point who knows.. :)

Video made with Adobe Premiere and After Effects
Thumbnail made with Photoshop

Message me on discord if you want to talk about this subject or anything, my DMs are always open! :D
aphrow#6142

Like always, the music is from the Super Mario Galaxy soundtrack, so all credit goes to Nintendo :D

コメント (21)
  • @aphrow
    Just as an FYI which may be confusing people, there was a reason I never said in the video that Power Creep is "ruining the game" or anything along those lines, for a game with said Item Progression, items unfortunately do get pushed into the back-alley to make way for a shiny new one.
  • @Ctacobell
    That one beisa clip on the wizard LMAOOO howww
  • I honestly think Power Creep is an eventuality that sets in on every single game, lest it become less interesting to much of its playerbase. This is not to say that it's the ONLY way to make a game more and more interesting especially for the older player base, but it simply the most obvious and easiest way to do so. And so it will happen. Hopefully DECA will continue to pursue other areas of growth in the game other than power creep to flesh out the game even more than they have. But I think the important thing to understand is that, there could always be innovative creative solutions to problems, but they don't have to be mutually exclusive, and in this case they almost never are. The best we can hope for is that they pursue both at the same time. An idea I've been championing for 5+ years now is to add vault/house customization and collectibles in the same way Animal Crossing's core gameplay relies upon. Its an entirely separate by parallel space of the game that is much in line with most of RotMG's collectibles culture. But, instead of purely just items and vanities, allowing players to build a house full of creative artwork, accomplishments, vanities, accessories would just add so much more to the world of RotMG. It would be, to me at least, a full immersion into an MMORPG world where you not only fight to survive by yourself, but to customize and share with your friends.
  • hard-core gasped when you mention wynncraft. I love that server to the moon and back
  • doom bow was and kinda still is my favorite weapon, it was unique compared to the tiered bows and was super good in some situations, and could be mained back in 2013-2015ish, but now archer/huntress are banned in a lot of O3 discords because bows don't stack up to the new O3 whites, would have at least been cool to get a good bow in O3. archer and huntress are my favorite classes, but I can't seem to play them in endgame dungeons without being outed by someone for using a bad class, really sucks.
  • One thing I think that is kind of related (not really though lol) is the aesthetics of items as the progression continues. I always wear fire dragon battle armor on my knight, not because its good, rather because I love how it looks.
  • @imjonkatz
    One of the best rotmg content videos ive seen in a very long time. You certainly covered the necessary points. You could make an hour long video, but I think this was enough. Thank you very much. Rip kelrocks
  • tiered and UT items used to be completely different. Tiered items had easy shot patterns and a good consistent DPS that you could rely on. UT items were usually more or less dps but the shot patterns made it so that they were only good in certain situations. With lost halls and o3 whites deca tried to do this with items like Colo sword and Avarice dagger but they made it so that the Negatives of the item are really miniscule and don't effect gameplay nearly enough. Demon blade was high dps but only because you had to be close to an enemy whereas Colo sword is high dps but you have more range and a shot pattern that is extremely easy to control and people who say it's situational are laughable. The community complain about being bored after steamrolling 300 o3s in discords in 3 weeks in a completely unnatural way, and then deca reward this with extremely overpowerd items. It's almost like every new dungeon is a new version of the game in that the gear people wear is so different. It's gone from; Dblade, draconis armour, crown, to colo sword, mercys bane, crown, to Divinity, O3 armour, horn. I think Deca are so focused on making the community happy and be better than Kabam that they completely forget about power creep and how much of a drastic effect it actually has. I would argue in certain aspects (Like keeping the game loyal to its origins) Kabam was a lot better than deca. This might have been out of incompetence from a Kabam or a complete coincendence but it's definitely a thing.
  • You gotta remember that somewhere out there, there's a mid-level necro main who absolutely fucking loves Tezzie's Tail. I know they're out there, because that's me. I'm that player.
  • Thanks for your thoughts! In general, I don't see too many players disregarding other items completely just because they are using a best in slot item. However, I do notice players doing this for rings such as crown, horn, cranium etc.
  • I'm glad somebody finally said it. Thank you. It's real annoying when talking about situational weapons and just because it's not the best weapon it's automatically considered bad.
  • @Jakyub
    Great video glad this was recommended to me
  • good video, pretty solid on comparing other game to realm. I kinda agree with the whole game breaking bug thing that would com along with the adition of elements, and idk if it would fit the games overall theme. It is a great thaught and i enjoy the videos afro. Have a good time in university, keep pushing out the great content, and have a good one
  • @frkcybtw
    Honestly, I don't mind powercreep as much as I used to. The extra space in my inventory from not carrying 4+ swapouts is amazing.
  • The thing about terraria is that having like 5 weapons in your hotbar is pretty common because a lot of weapons are situational. For example, nebula fist for singular or small groups of enemies, nebula arcunum for large groups of enemies. But there are just straight up bad weapons in terraria. Such as flying knife, bubble blaster, vortex bow (dont remember name), most of the yoyos, the undertaker, etc. That's also the same in realm, and I think this system is good for games.
  • @clery63
    Fully exalted wizard, meanwhile I dont even have an 8/8 :D
  • I just found your channel and you've got some great content. I appreciate the work you should defintly make some oryx sanctuary tips I have trouble completing it.
  • Can we take a moment to appreciate how good his dodging was at 5:40