MetaHuman vs Character Creator 4 | What you Need to Know

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Published 2024-05-24
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All Comments (21)
  • @David_Tangarife
    CC4 isn't dying. Cc characters are super optimised. 12k polygons for a great looking character is awesome.
  • @813South
    Character creator is too expensive that’s the main problem
  • Well CC4 isnt dying. Cc characters are far more optimised and easier to use than metahumans. You can easily make changes to the characters however you want. It allows the artist far greater mobility than metahumans and the characters can be used in other 3D softwares seamlessly. The character files are also not huge like metahumans. Its easier to make accessories and animations for cc4 characters. The only thing bad about CC4 is reallusion's ridiculous price tag on everything thus not letting beginners or solo artists to use their products. On the other side Metahuman is free and ultra realistic but it comes at the cost of performance and space loss. Its also a headache to get it working on other softwares. But maybe in the future they will solve these issues. I think both are great but both has some issues that needs fixing.
  • @degibocu
    cc charges for everithing, and its very expensive. i recent start to use replikant, and its very good for make quick customizable character, even cartoon style with the same technology of metahumans
  • @WillyCash69
    Metahumans seems to suffer from the same problem that Stable Diffusion does. No matter how much you tweak the look of the person, they still have a similar look. SD has this issue as well, I can often spot SD Chics from across the room.
  • @henkp.5709
    Biggest issue with CC4 is their very restrictive license (at least for game development), where you aren't allowed to use the characters in a "Character Creator". In itself this sounds logical since it prevents using their characters in competing programs. That is until you start to delve into what their definition of a "Character Creator" is, since they consider any game where the player can change or switch out the items/clothing using an inventory or something similar as a "Character Creator". Which means you can't use their characters in any game that even remotely resembles an RPG, or features purchasable skins and even the most simplistic games out there have some form of player item/clothing switching these days.
  • @tallkevin01
    I’m would love to see a character builder for stylized, cartoony characters.
  • @rowdywabbid
    There is one big difference between the two. Final output of Metahumans can only be used within unreal engine. You can't use them in any other engine or do renders like in blender or maya.
  • @KenlieroGames
    The only problem I find with CC4 is creating the hair. There is no good way to make hairs in CC4. It should support particle system already. Those polygon hairs look cartoonish. Their solution is to sell very pricy option, with premade limited options, which are not customizable. You pay your heart out to pick from premade hair stacks
  • @mrkshh
    Now the Merge lol) Now u can use CC characters with MH rig in UE
  • @alekjwrgnwekfgn
    I did not upgrade. The pricing was insane - $50 less than the full price, also everything is an expensive add on. So that- and the developments with Unreal… I don’t need Reallusion.
  • @coinopanimator
    They are both good. I tend to prefer the skin in metahuman but CC4 is so much easier to use.
  • @k44devStudio
    I just started testing Character Creator 4 today and it's pretty neat!
  • As a user of character creator and iclone I will say that the thing I absolutely hate about it is literally everything comes with a hefty price tag. As an example just to be able to export to zbrush and do this with the shapekeys included you have to buy a plug in which is not cheap. There is no way to export anything from the program without using a specialized bridge tool so that it keeps the textures in place.
  • @AchakBrooks
    Can I use CC to sell things created with it? If I am selling an animation using characters created with it, how do the end user rights work? A few years back, I wanted to use Character Creator to eliminate mundane steps in the base mesh, retopo/sculpt/paint, rig, export, animate workflow but the licensing system was too convoluted, so I chose not to. It was worded in a way that made it feel I had no rights to earn from selling the characters I create or use with the tool? So it seemed more like an expensive hobby toy than anything else.
  • @thom1218
    As cloaked advertisements go... this one needs some work.
  • @P4TTT
    Would you recommend the Headshot 2.0 plugin? I already have CC4 but I wonder if it does the job or there is any alternative to do it like it works in Mesh2Metahuman workflow?
  • can i import a character made in the character creator into the Unreal engine 5?