Magic trolls: Tower maze and parkour
74
Published 2013-12-07
As the ending suggests, this dungeon is laveled as near impossible, and so it was decided to add checkpoints in buttons around it, but they arent pointed out, so in the higher floors one could touch a button and it could be TNT, a good teleporter (needed to advance), a bad teleporter or a checkpoint. There are also openings and fake openings, fake stairs and more in the top floors. The main feature is that at the end of the 26 floors we get to choose 2 buttons that cant be told apart: One that teleports you to the end and the other right back to the start.