16 MORE Things You STILL Didn't Know In Zelda Tears Of The Kingdom

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2024-04-04に共有
This time in Tears Of The Kingdom, we explain how broken (Good and bad) the Master Sword is, a sweet camera trick to get super slo-mo, and some secrets behind the games code that links to Breath of the Wild's Guardians.

In the video above, we cover 16 facts, tips and tricks that aren’t quite as well known, ranging from secrets to glitches, so me that are pretty simple and others that are fairly complex. The recently released Legend of Zelda: Tears Of The Kingdom has a massive world with endless possibilities, and we're only starting to scratch the surface of all of the secrets and tricks this game has to offer.

Timestamps:
0:00 Intro
0:13 Recall Spinning
0:26 Ultrahand Reference
0:51 Master Sword Bug
1:26 Overpowered Master Sword
2:27 Camera Trick
3:27 Scope While Skydiving
3:48 Icicle Bug
3:58 Gleeok Walking
4:07 TerrorGuardian Code
4:59 Rare NPC Response
5:19 Evermean Parry/Rush
5:29 Evermean Knockaway
5:32 Evermean Log Damage
5:38 Evermean Launch
5:50 Evermeans Scared Of Fire
5:59 TOTK's Audio Algorithm
7:38 Outro

#gaming #gamespot #breathofthewild

コメント (21)
  • @RinHara5aki
    Wow, we're coming up on 3 years of this show running, and there's still more to come! Which was your favorite thing this time? 😄
  • the audio work its amazing, it makes me want to play the games with headphones just to see how much the audio changes between the materials and sizes of the different areas
  • @JsYTA
    Had no idea the sound design went that deep. It's difficult to express how impressive it is the game is running these algorithms in real time without ray tracing tech to support it.
  • The camera tricks are super useful! I can't wait to practice them.
  • @Linkathon
    I love this series! I watch them all as soon as I see them!
  • No matter how impressive I already think this game is, there's always more I didn’t know about.
    The fact that they added a whole dynamic echo system is insane, the code of this game must be a beauty to look at
  • Thank you for continuing the series, guys! Totk is a slow burner for me: enyoing it more and more with time, and am happy whenever you resease new content on it 😊
  • Evermeans scared me when I first encountered one. I did not expect the trees to move.
    I never paid attention to the complex sound system.
  • @pigeongod3450
    Upon seeing the evermean fact I can only think of 1 thing..... CAN YOU PARRY THAT
  • absolutely astounding how the switch runs TotK especially considering the ray tracing sound design??? and yet people still blame Scarlet/Violet’s lag, 3 frame animations, and horrible render distance/graphics on the fact that the switch is a bad console
  • This is my absolute favorite series on YouTube thank you so much Gamespot❤️
  • @Chubby_Bub
    The reason for the "Guardian" label is that the game works by having objects literally "emit terror". It comes in different levels and most enemies are only level 2, but in their respective games, Guardians and Gloom Spawn/Phantom Ganon are the only things that emit terror at level 5, the highest level, and this is tied to the Guardian text labels. I guess they're objectively the scariest things in Hyrule.
  • @ghostrider919
    I’m pretty sure the new echo system has been done because of the whole underground situation and caves too
  • @Giggles_iJest
    The sword swing "shwwingg" sound effect was added in TotK (as opposed to BotW's abruptly paused sword swinging sound)
  • @ILikeWafflz
    5:23 I did actually; I accidentally flurry rushed one and then realized I could probably also parry them
  • I noticed the difference in sound recently before watching this video, I was climbing a big plant in the depths and because I was near a wall the sound was echoing off it, it was a really cool thing to notice.