4-dimensional golf is on another level 🤯
73,073
Published 2024-05-22
Link to the game on Steam: store.steampowered.com/app/2147950/4D_Golf/
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All Comments (21)
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"Would you mind delivering the new couch to my living room? It's up the stairs and to the ana. No don't place it there, a little to the kata"
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I love that... journal? Looks absolutely awesome.
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i audibly said NO WAY when i saw the notification this game is so underrated and more people need to talk about it yessss
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1:51 : in this game, aiui, Anth and Kanth are used for the extra cardinal directions (fitting with North, South, East, West, Up, Down), while ana and kata are used for directions relative to one’s facing, along with forward, backwards, left, right, up, and down.
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13:28 I feel like the only time I've been close to understanding the 4th dimension is staring at thoae rotating hypercube animations on Wikipedia for like 15 minutes at a time. And even then it's like I only understood that one shape and immediately forgot again once I stopped looking.
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Now that there's 4D Golf, we could definitely use a 4D Tetris, then a 4D Doom, and perhaps a 4D Liminal Spaces type game...
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I honestly did love playing on complex looking playground equipment. I even remember imaging the halls of my elementary school as being a corridor in a spaceship. My school building, being the spaceship. All I had to do was imagine it, helped me get through a long school day
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I never thought I would see a game featured in one of Tibees Videos. Just to be clear I am not complaining just expressing surprise. I can see why she likes it so much!
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It's quite funny cause "ana and kata" is almost similar to "ano and kato" which in greek means up and down. So not only can't we visualise the forth dimension in a 3d space, the names themselves come from our undestanding of the three dimensions still!
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Me : "Here's my painting 🖌️🎨😌" My Friend : "Where ?" Me : "It's there itself, go +5 Ana"
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5:38 You can project the 4D world onto a 3D screen in your game, and then render that screen as a 3D cube to your actual 2D screen. You have to use wireframe (otherwise some parts of the image obscure others), and busy scenes are nigh impossible to interpret, but it gives you a decent interpretation of what a 4D being would actually see (and satisfies a ton of oldschool vector graphics nostalgia).
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I really love the concept of higher dimensional games and I understood a lot of what you are explaining in your 4D videos, so this video is just perfect :)
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Probably the easiest way to comprehend the fourth dimension is not by simply visualizing it in a one and done. I don't think that is how our minds work. We cannot comprehend it because it is like a photograph trying to visualize a youtube video. We can't really comprehend it directly but if we take snapshots of our reality we can piece it together so that it one part of it will be viewable.
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Any time Tibees branches into new genres, it's always a hit! The ASMR and Bob Ross vids are still some of my favorites!
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The things that I found really helpful when learning to understand (and fully birdie) the game were that volume view is a top-down view, meaning Ana and Kata movement is just another form of sideways; and that slopes will always preserve any momentum that isn't happening along its gradient (think about how a ball hit straight up a ramp will fall back down it, while a ball hit at an angle up the ramp will move back down, but also move sideways as much as it would without the ramp). Once I grasped that I found it much easier to conceptualize where to go next. At this point I just replay the courses trying to use different visualization modes to try to get a more complete intuition for the space.
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I now have a whole new appreciation for Picasso’s cubist paintings. He was painting in 4 D.
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You could call this video: Mini Golf on Magic Mushrooms.
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We got 4D golf before GTA 6
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Nothing has made me understand the 4th dimension more than watching this game
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There was a simple 4D game in Linux many years ago and this is much more advanced