Engineering a COMPLETELY UNDERWATER CITY in Timberborn!

Publicado 2024-08-11
We're testing out the BRAND NEW water physics of Timberborn and seeing whether we can finally build a real beavatlantis underwater city in this game!

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#realcivilengineer #timberborn #atlantis

Todos los comentarios (21)
  • @SmokeandSpirit
    Reminder: There's a layer visibility toggle in the top right. Just trim away upper layer below the roof on your city and you can see fine again. I actually totally forgot this existed. You can thank Biffa for that one.
  • @HarrIock
    Wait a second, you are an engineer but don't know how to use a sluice? I smell architecture afoot!
  • @wjadam815
    The sluices are one direction and you made them both face in so no water could get out.
  • @theroadstopshere
    The cursed beaver RCE tails will haunt my nightmares 😂 Shocked how well this all worked out, aside from the sluice mixup on the power! Who'd have thunk we'd see an official patch Beavatlantis build :_wow:next up, seeing if someone manages to make a build like this happen in survival mode
  • @hanro50
    Sluices are amazing for automation. I also like that you can set them up to fill up downstream first and then back fill your upstream reservoir. This means that the area that is typically closer to your beavers gets water first. It also takes away a lot of micromanagement.
  • @tavish4699
    i like how he unintentionally did what beavers do in real life build a underwater base
  • @Artistic_Fumbles
    A: That tail IS cursed. B: An underground wind tunnel might not be excessive but even necessary for survival. I mean ... how'd one get air in otherwise?
  • @Rushifell
    You can use sluices to shunt bad tides off map by surrounding the source with them and levees set to close at 1% pollution and the shunt open at 1%. It'll close the flow off and redirect it to wherever you direct it.
  • @wjadam815
    Welcome back to Timber Beavers! Where some of us are beavers, and the rest of us are bea-vers too!!!!
  • @ApBrown1298
    Brother Matt... under the working hours -/+ the infinity symbol is what level you are viewing. If you decrease that it will hide anything built over that level (height in blocks). To the left, you can turn on/off seeing the water.
  • You should make a completely vertical city thats only like 10x10, and make it super tall making use of the overhangs!
  • K so idea for both the trench and the water wheel thing....just flip the sluice Like,theyre one way right? Make one as an input,always open, and the other as an output,outputting water from the inner canal to the outside And set the output at a reasonable water height (0.4 for example,so theres less chance of flooding) You can pump it,it flowls,it just... IT JUST WORKS
  • @Barabba357
    Engineer's arid heart looks at a lovely river with a little bridge and unironically says "Let's cover this ditch", then after five minutes shoves half a residential building into a cliff face, not sparing a single tought for all those windows facing bare rock
  • @HazMattAtk
    You could just make an output pipe leading through the wall of the dam, water would constantly flow through and keep the power on.
  • @Dradeeus
    Beeu beeu beeu beeu welcome back to ti- oh. we're not doin that today.
  • @wilkoufert8758
    Funnily enough nobody was assigned to collect berries, that why the breeding pods didn’t do anything
  • @BrokenCurtain
    19:54 Look at the top right corner of your screen. See the row of tools below the working hours? If you press the down arrow, you can see inside your underwater city.
  • @alanrobert3098
    Potential power solution: do it as the folktails or whatever their name is, build a giant sort of chimney out of the water for some power shafts and wind turbines/gravity batteries... maybe?
  • @ArticWolfv
    the tool to see the inside better would be the 3rd thing down in the upper right. it allows you to see through levels down below. since you are also under water may want to also make the water transparent.