Mega Power - The Largest Sega Genesis Games

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Published 2022-01-04
Ever wondered what were the largest officially licensed Sega Genesis cartridges? Let's take a look!

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d

Intro by Evan S.
portfolio.tsestudios.com/

Episode Notes:

1. Captured on the Mega SG and real hardware.

2. 8 megabits = 1 megabyte

3. 128 kilobytes = 1 megabit

4. There are some oddball cart sizes out there. Star Control was 12 megabits and Panorama Cotton was 20 megabits.

5. The introduction of CDROM technology was huge mainly because of the storage possibilities. Where as a cartridge was huge at 32 megabits at the time, a CD could hold a whopping 5400+ megabits.

6. The reason developers didn't just start off with massive cartridge sizes in the 16-bit generation was cost. ROM was expensive and developers wanted to make money. Every increase in size increased cost, which was often passed on to the consumer. When a game had a larger cart size and things like battery backups, they tended to cost $10-$20 more than your average release. At the time of its launch in early 1990, Phantasy Star II cost $69.99 due to its 6 megabit ROM and battery back up.

7. So much was made about Strider's 8 meg showing. The magazines, the ads, the reviews, it was a real draw to see how it turned out. It was incredible that even with 8 megs, there is still heavy compression going on to make that game work. You notice those pauses during gameplay you feel? That's music being loaded for the next section.

8. As you may have guessed I meant raycasting in the Duke 3D segment. I hear raytracing so much these days I have it stuck on the brain.

All Comments (21)
  • @SegaLordX
    It should be ray casting in the Duke 3D segment. Modern gaming has burned ray tracing into my brain so much I said that by mistake. Damn you Nvidia!
  • @diegoraimundo11
    The guy who programmed Toy Story, Mickey Mania and many others for the Genesis has a YouTube channel called Coding Secrets, where he explains how he did all that wizardy.
  • @RGT85
    That Lost World part where you are on the secondary part of bike being chased is seriously mindblowing for a Genesis game.
  • @TiNRiB
    Discovered recently that GameSack is actually a big fan of SegaLordX. So, allow me to say.... MEGA-POWER!
  • @carltonlong1985
    I remember playing Toy Story for Genesis during Christmas '95, and was blown away by the graphics.
  • @goonerlee
    That Toy Story footage is amazing. Reminds me a bit of Clockwork Knight on the Saturn. That's super impressive visuals for a Megadrive game.
  • The video on Gamehut where one of the devs goes into how they fit that video intro for Sonic 3d blast is amazing. Dude basically wrote his own video compression algorithm at a time when MPEG was brand new tech.
  • @Guernicaman
    Toy Story's sprite scaling is probably the best of its kind on the SEGA Genesis. Makes you wonder how well ports of super-scaler arcade games would've looked w/just double or triple the mega.
  • @Demokirby
    So story time with Revolution X, during the winter my sister played softball at a indoor softball building in the late 90s. They had the dream scenario of a completely free arcade upstairs (machines modded with coin buttons) for the intention of hosting birthday parties, but was free to use the rest of the time. They had solid game selection in the most part including Ghouls and Ghosts, Smash TV, Afterburner (yes full moving cockpit), double dragon, Heavy Barrel along with a bunch of others, including Revolution X. One night my Brother and Myself decided to tackle Revolution X, holy cow even with unlimited continues was that trail, by end game you are literally hitting the quarter button every 10 seconds it felt and the last boss is literally a half hour of constant shooting. We were so exhausted at that point and hands cramping that we actually started taking shifts to keep going (one would continue shooting with both guns while the other got a break.) We beat it, but totally not worth it. lol
  • @PSYK0MANT1S
    Triple Play GOLD was the pinnacle of baseball on the Genesis. I loved how you could hammer the A, B, and C buttons after somebody scores to spam crowd cheers, horns, and chants. That was the best rubbing it in your friend's face in 2-player!
  • @biostemm
    With how smooth the 3rd person racing and 1st person maze sections were in Toy Story, I'm surprised they didn't adopt the implementation for more games...
  • @simon41978
    A Neo Geo version of this video would be interesting. I was always curious to see the new, high-meg, Neo Geo arcade games.
  • @Sinistar1983
    This has to be one of my favorite topics when it comes to how gaming hardware had progress
  • @georged7627
    I've always been a Nintendo man back to the NES days but when it came to the Megadrive I absolutely loved it and I stuck by its side throughout the 90,s and to date...one of the best machines ever 🙏🏽🤘🏾🤘🏾🤘🏾🤘🏾
  • @chadkirk150
    There's one good thing UMK3 has on the Genesis. The ridiculous amount of glitches, and cashes you can discover just by screwing around with the character Rain. I mean you can spam his roundhouse kicks endlessly, he's untouchable in this version.
  • @martinevans1206
    All we needed is Joe from Game Sack to scream “Mega Power!”
  • @Aszaxa
    I remember my brother owning Pocahontas back then. It was hard for me to believe that it was playing on a sega genesis of all things. I guess because we also had shining in the darkness and I didn't understand the difference between the two games in terms of graphics and release at the time. Pocahontas still looks amazing till this day and I gotta go back to it someday.
  • @marccaselle8108
    It also helped that sculptured software developer mk3 and ultimate mk3 on Genesis. If sculptured software developed mk1 and mk2 for Genesis, they would have turned out better than they did.
  • @Fuuntag
    I love tracking down the biggest carts for systems and seeing how the space has been used. Thanks for producing this.