I DECIPHERED THE WEIRDEST INTERACTIONS IN SMASH ULTIMATE
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Published 2021-05-02
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All Comments (21)
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"Are you friends?" Marss: yes Yeet smash: no
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The untechable red flash starts at 6.0 units of knockback It doesn't actually become untechable until 6.3 units of knockback So yes you sometimes can tech the untechable
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The invisible yoshi and black samus got me rollin
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I can physically hear marss brain cell moving about in there, desperately trying to connect neurons
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That pichu pickup was one of the first times I've ever seen Marss genuinely impressed by a clip on this channel. Gotta respect it
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The red sparks on tech, much like the killscreen, does not take DI/LSI into account. Smashing the wall allows you to LSI, therefore you can dip into the techable momentum by holding down while the animation for untechable plays in certain edge cases.
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5:47 Terry’s leg is invincible during the active frames (8 active frames) so yeah that makes sense that it would clank. It’s not okay but it makes sense.
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The first clip: chrom’s up b has some weird effect where occasionally if you get hit by it, you’ll lost all particles, like tech stuff and the smoke. He got spiked down and bounced off the ground into the air
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Marss, I love you because you ride the line between being a pompous ass and a completely sincere hilarious guy. You are the epitome of one your friends being like "Hey, bro. Watch me nail this combo." And then they SD and just laugh it off. I have a huge appreciation for you.
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Looks like Terry threw out crack shoot in that last clip and sonic hit the leg hurt box so it snapped him out of animation
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Number one: the pgr ranking messup swapping both marss and Leo's rankings
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6:10 seems to be like when Falcons raptor BOOST does the hit animation without actually doing damage
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I wholeheartedly welcome the React Randy arc of Marss. A react randy destined to beat Coney at his own game of content farming.
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0:19 if you're on the ground and you get hit by the initial spike hitbox of chrom up B, right after he does the spin, then you get popped up in the air like that. Idk why, but it happens pretty often when trying to edgeguard chrom. The electroshock super armor blocked the hitstun from the spinning up B hits, and the first hitbox after the armor ran out was the spike one.
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The red spark tech at 6:55 does have an explanation! (nerd details in the reply)
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as always the music choice is top tier
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So the reason several of these splash screens look like they don't hit is that when you trade, your character's image is instantly replaced with a damaged pose. For example, that last clip, Terry used up-B causing his legs to be way up above him. Sonic hit with Bair, and Terry was put into the damaged pose, which DOESN'T have legs up in the air. So the result is, it looks like he got hit from a mile away.
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5:05 "This is what it means.... to go beyond.... PLUS... ULTRAAAAAAAAA!" you say run intensifies
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1:58 Triple Thwack
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1:52 LMFAOOOOOOOO THAT WAS NICE🤧