These Final Smashes Will NEVER Return

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Published 2022-04-30
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These final smashes were some of the most innovative in the series but got rejected for another in Super Smash Bros. Ultimate...and many of them have one reason in common, leading many to believe we'll never see them ever again.

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In this video I break down every replaced final smash in history from their first appearance in Super Smash Bros. Brawl to their eventual demise in the series' newest entry. What are the real reasons why?

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~~~~ Sources ~~~~
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Smash Wiki: www.ssbwiki.com/

All Comments (21)
  • @norathemediocre
    One of the major factors why FS meter in the competitive scene never took off is that some final smashes are still really, REALLY broken. Zelda and Peach/Daisy come to mind as kill-at-zero final smashes, with Zelda's having an insane hitbox and Peach/Daisy giving absurd amounts of healing. The FS meter also heavily encourages camping, which is already a problem in online Ultimate for obvious reasons
  • @latexu9589
    The Final Smashes in Ultimate can roughly be categorized into five main types: 1. Huge horizontal/vertical projectiles (Mario, Samus, Wii Fit Trainer etc.) 2. Traps that require the character to get very close to the opponent (Captain Falcon, Ike, Greninja etc.) 3. The character dashes forward and traps any opponent they bump into (Yoshi, Wario, Ridley etc.) 4. An aiming reticle appears on screen, allowing the player to guide their attack to the opponents (Bowser, Zero Suit Samus, R.O.B. etc.) 5. The character moves around the screen super fast, damaging opponents in the process (Pikachu, Diddy Kong, Sonic etc.)
  • 5:00 it also would just... be weird for OoC's Ganondorf to turn into Twilight Princess' Beast Ganon. When they changed Ganondorf back from his TP incarnation to his OoC one, they naturally made the final smash fit it.
  • @latexu9589
    21:29 In Brawl, that aura blast was also much slower and thinner, which made it easier for opponents to dodge it, so it was buffed in Ultimate to make it more effective.
  • @MadMax-ii8gq
    I miss transformation final smashes. They were so much more fun.
  • @mqfii8992
    I can imagine 3 ways In which Robin's Final Smash could've been changed due to Chrom being a whole new character now. 1 - Keep the same, just change the partner they team up with. The best fit for it would be Morgan, Robin's child unit from that game. 2 - Having Robin go ham on magic blasts In the battlefield, In a vein similar to his Fire Emblem Warriors incarnation. 3 - Give a command to Lissa, that binds the opponents under the Freeze Staff effect, Robin then briefly taps into Grima's power and launch a blast.
  • The smash meter definitely was a great decision for those who still want final smashes but don't want items.
  • @bsg-jay7093
    The Bowser explanation is a little extreme. It's not that Sakurai things that's how Bowser SHOULD be portrayed, but just how he personally likes him.
  • @MaxWelton
    9:37 I think the weirdest roster choice in terms of Sakurai bias is the lack of new Kirby characters since Brawl.
  • I think as fun as the bongos are, it doesn’t fit DK’s portrayal in smash to start playing the bongos as a big final move when nearly all of his normal moves look like he could already kill a man with them.
  • @SonicTheCutehog
    There are a lot of errors in this video, especially claiming Giga Bowser is what Sakurai wants Bowser to be like. It's just his interpretation of his sprite from the original Super Mario Bros. Anyways, most of the new Final Smashes better reference things from their source material such as the Star Fox characters and King Dedede. It's not like the Final Smashes can never be changed back in future entries, as Lucario went back to its Brawl Final Smash in Ultimate.
  • @sandshew4158
    It seems like final smashes were charged to better fit the ideals of the game or the character, kinda like the changes to regular moves. The Zelda characters, except Young and Toon, all had final Smashes very specific to that incarnation of the character. These changes were needed, same with Pokemon Trainer, Pit, Fox, Falco, Wolf, Kirby or even Yoshi. Pit's new Final Smash references his newer game, making it more reasonable to include. I never knew why Yoshi had wings or spat fire originally and that reference, as fun as it was, is outdated. Now it is common knowledge that there is a Yoshi species and all of them coming together is quite fun. Kirby got a more modern reference and Lanmaster makes less sense than the ships. I think this will continue moves, characters, or final smashes will be phased out, making room for new moves. We've seen it with Zero Samus, Zelda, Sheik, Pit, and more where a move is changed to reference something new, or in some cases cannon
  • @ChickenCoop82
    I hope that if there’s a Smash 6, at the very least one of Luigi’s costumes change and match the colors of his Brawl final smash
  • @ShaudL
    28:13 I respect Siiroth for forgetting you could start the game as ZSS in brawl
  • @4569packers
    I love that he keeps on blaming Nintendo on not changing or changing things when it was always Sakura decisions to do so
  • Back during brawl, Land Master was BY FAR the most powerful final smash. Once you killed your opponents, you just had to wait for them to leave the "safety platform," land on top of your tank, then fly up so high they get KO'ed. It was the only FS that could get 2 KO's from the same player easily, and the only one with a 6 KO potential.
  • @Sp3ctralI
    I’m still a bit upset DK doesn’t have the drum one, it’s one of those fun ones that’s still really good. And there’s so many “spam combo” final smashes
  • @Average-Joe851
    Actually you can access Zero Suit Samus from the character select screen in Brawl by holding down certain buttons before pressing start. If I remember correctly it was Z for controllers and minus for the Wii remote. It should show Zero Suit Samus on the stage select but not on the actual character select.
  • @sythrus
    So, i play casually with my younger stepbrothers and the vast majority of the time we use FS meter and smash balls without other items. I can legitimately say that it is actually pretty fun to play like that, especially considering that the age difference. In some scenarios the final smashes can actually wind up more of a negative then a positive as a fair amount of them involve rushing forwards (yes, it can kill you, especially mac's and wario's)