How to Play Blood Angels in Warhammer 40k 10th Edition

Published 2023-08-01
In today's video, we're diving into the noble yet intensely fierce realm of one of Warhammer 40K's most beloved factions – the Blood Angels.

We extend our gratitude to Games Workshop for granting us the opportunity to delve into the new Blood Angels Codex for 10th Edition.

Renowned for their nobility, martial prowess, and the undercurrent of the tragic Black Rage, the Blood Angels necessitate a strategy that balances finesse and brutal close-quarters combat. In this faction focus, we're going to guide you through mastering this Chapter of the Adeptus Astartes, showing you how to channel their unique blend of angelic valor and savage fury to overcome your adversaries.

This guide will cover:

Blood Angels Army & Detachment Rules: We'll dissect the new rules and detachment options unique to the Blood Angels, exploring the impacts and opportunities born from Warhammer 40k 10th Edition.

Best Stratagems: We've analyzed the Blood Angels stratagems to present you with tactical possibilities that balance elegance and violence, to outmaneuver and overpower your enemies.

Key Unit Choices: From the inspiring presence of the Sanguinary Priests to the devastating assault of the Death Company, we'll pinpoint the most efficient and emblematic Blood Angels units.

Powerful Synergies: We'll investigate the synergy potentials within the Blood Angels Chapter, ensuring you get the most out of your heroic character auras and squad abilities.

Whether you're a seasoned Chapter Master of the Blood Angels or just beginning your crusade in the Emperor's name, this video is a must-watch guide for anyone looking to wield the righteous fury of the Blood Angels effectively.

Don't forget to like, comment, and subscribe for more in-depth Warhammer 40K guides. We value your feedback, and we're always ready to help you in mastering your chosen factions. Let the Red Thirst guide you!

00:00 Intro
02:53 Faction rule
03:57 Detachment rule
07:15 Enhancements
17:15 Strategems
28:45 Unit spotlight
1:11:29 Mission Play

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All Comments (21)
  • @DarkSoldier2142
    I just really thematically like seeing Dante with a squad of Sang Guard, the issue is I ran this with a 1000pt army and it is more than half my points. So I only had 3 units for the whole game and it's not enough to grab objectives. They were also obliterated with Will of the Hivemind double over watch. It's a tough place for Sang Guard right now.
  • Small recommendation, during unit spotlight, zoom in on the models so we can see these awesome unjts being discusses
  • @HighlandPhoenix
    Sanguinary Guard in 10th = rules writing team taking the day off...
  • @Dwaggiemorph
    One change I would hope to see is that Mephiston gets to join vanguards and that Tychos gets to join sternguards. It just feels really wrong having the shooting cpt joining a bunch of CCW guys and the biggest beatstick sitting in a shooting unit.
  • @Rvdbarnes
    Been looking forward to this one 🩸
  • @HighlandPhoenix
    "Red Thirst is not winning games" Good quote, sums up BA in 10th so far...!
  • @ba_commander
    I just can't get excited about Dante's rules, as cool as he looks I kinda feel a generic TH captain is just better due to that you can get it to S11 with the Honour Vehment and the free strat on the unit they are attached too. I've never had the Sustained Hits on Dante's pistol be useful.
  • @lewiscowface
    Mephiston should be able to fly, therefore joining flying units and of course, he should have Blood Lance instead of the other power he has.
  • @cartho12
    Wept a single, silent tear when you went on your joyous rant about how wonderful assault marines were with Dante + Sang priest. RIP. Really hope we get jump assault intercessors! Then again, even if we do, will Sang priests even be able to join them as they’re not primaris? Could be a long wait for the Bangel codex :(
  • Ive played a couple games with a friend of mine who plays space wolves and admittedly its been kinda fun to charge Dante into his units, proc the battle shock and deny him the armour of contempt strat.
  • @81hewp
    Learning a lot and laughing a lot. Thank you.
  • @blindhamsterman1
    Agree with the overall assessment as a blood angels player too though. I think the red thirst only working when you charge rather than simply first round of combat like the last few editions really makes it feel pretty bad atm
  • @carsandsports123
    My big tip is to pair eradicators with the libby to take out Artillery or other heavy armour that may be hinding with range This video was super useful for this BA player! I know im late to the party but i wanted to say thanks
  • Great overview! I love my angels so far and just built Dante and Mephiston. Now for the rest of my golden boys, i need to know: What is the best loadout for Sanguinary Guard in 10th?
  • @republiclego599
    I'm thinking of getting Lamenters space marines and heard that they're a successor chapter of the blood angels so I've been wondering if they use the normal blood angels rules or if they have their own rules. I've looked online and have had mixed answers... Could anyone clear this up please? Thanks 🙏
  • @jwb590
    Man I was looking forward to this one. I fear it’ll boil down to “play as Gladius Task Force,” but hopefully melee and jump infantry still has a place in 10th