Minecraft’s Most Controversial Weapon
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Published 2024-05-01
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All Comments (17)
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Really enjoyed making this, feels more like myself. Looking forward to seeing how you all enjoy this one! Note: If there are any errors in my fact checking, please do let me know so I can make any corrections!❤
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Alright, you managed convince me.
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Also, you need lots of wind bursts to use the mace with its full potential - which are slow to farm, and take up an extra slot.
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People wrongly assume that the mace completely breaks PvP however it seems as if they haven't heard of end crystals
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Love this deep dive! And the idea of a new boss!
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I feel like the mace should be made into a purely crowd control weapon, by distributing its damage across its area of effect, such that it would not be able to outpower standard, single target, already existing ones.
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It's not controversial anymore, it just got super nerfed.
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When it come to the mace i was in love with it, and loved it more when it got buffed, and I'd say the heavy core's rarity was deserved. But now... i think mojang should raised the odds of you getting the heavy core, to make the mace, not to make it more broken, and eaay to get it, but because in bedrock (I'm assuming soon Java as well) they nerfed the living daylights out of the mace, density used to add and additional 1 on fall per level, now its been halved to 0.5, and they made the enchantments mutually exclusive, (you can't have density, and breach on a mace now, or you can only have smite or B.O.A. on it) making the mace seem weak, and being a rare drop for a (sadly now) meh weapon
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Hammer time
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I'd prefer just a correctly balanced weapon.
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so in the last preview (Minecraft Bedrock Snapshot) they nerfed the mace, and what does everyone think about it? i think its not a great thing at least for me
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Mace got nerf
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Mace wind
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I am pretty sure taht breach only reduces 30% per level, as level 2 would just completly ignore armor.
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Sharp 5 netherite swords kill a player in prot 4 netherite in 6 crits, maces with breach 4 only need 3. (Both with strength 2) No amount of required grinding justifies an op item It absolutely makes swords useless for PvP, axes still remain useful only because they can break shields For single player it's not that bad, for multiplayer it's a terribly unbalanced weapon
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like this comment for no apparent reason also cause first