Austin does not recommend: Flintlock - The Siege of Dawn (Review)

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Publicado 2024-07-29
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Flintlock: The Siege of Dawn seems to have bitten off more than it could chew.

Video written, voiced and edited by Austin B.

#Flintlock #Review #gamepass
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Todos los comentarios (21)
  • @SerPodrick
    'Camps' only work when the npc's are interesting. Red Dead 2, Baldurs Gate 3. This aint those
  • @b1ffd
    Dawen sounds like the protagonist of the Djune series
  • @davestar4718
    That little barrier shot by a musket caused all this 😂😂😂😂😂😂😂
  • @knavenformed9436
    Have you heard the tragedy of Dawen? It's not a story the Musketeers would tell you
  • @umarthdc
    These Unreal Engine looking games are starting to blend together in my head.
  • @ArtDadDraws
    I'll say what I said on ACG's review the other week: Part of the issue that A44 has is that a lot of the lessons from Ashen weren't learned because Ashen didn't sell well and some of the people who made it were layed off. Part of what happened here is that the Social Media/Community Manager at the time kinda had a "fuck the corporate man" mentality and gave 90% of the review copies to super small YouTubers (including a channel I was helping with at the time). They did a fairly rough job getting the word out about the game. They were super nice, but definitely not focused on actually marketing the dang game. A month after release they were laid off—likely for obvious reasons. Essentially, A44 is a textbook story of brain drain and the importance of everyone at a small studio taking their job seriously.
  • @Brownaut1993
    Never seen so much excitement for a typo. Must be a slow day for everyone
  • @AxolotlOnCoffee
    I really dislike this trend of indie/AA developers pushing for "photorealistic" graphics nowadays, undoubtedly perpetuated by UE5. The bar has been raised so high that even some AAA studios like Ubisoft can't keep up anymore. There are so many intricate aspects to photorealistic visuals, from fidelity to animations to particles to lighting to even acting, that quite obviously can't be properly supported by these smaller studios and end up looking extremely outdated, even though on paper they're still technically impressive. I don't want to trample on the creative vision of games like this one, nor on their drive to perhaps bite off more than they could chew, but if they'd stuck with a more scale-appropriate artstyle, not only would it eliminate these problems, it'd also help it stand out more amidst this space.
  • @AscendantStoic
    Game would fit very snuggly under the "Meh" section of any dictionary 😅
  • @Senumunu
    There are just so many games these days that look like the are assembled with a kit. The devs only make the human sized assets and nothing else.
  • @insertaghere
    I really liked how well done the companion AI for enki was. I hope that at least influences future games or other games. He always did what he needed to do when he needed to do it and never felt like an obstacle like companions in other games
  • @Alex-qq1gm
    Dissapointed Nor doesn't have a sibling called Nand.
  • @Indigo_Gaming
    People forget that Dontnod STARTED in the AAA space with Remember Me in 2013.
  • @UsurperUrsus
    this purple UE fantasy slop is becoming its own genre
  • @Chopzi11a
    Wow, Austin finally gets a bad game to review
  • @pldanis7968
    "all you got to loose is time" well time is more valuable than anything else... so even Gamepass is a no go for me.
  • @PcGameHunter
    Dontnod did that transition long ago with Vampyr.