The Adventures of Batman & Robin - Sega Genesis Review

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Published 2022-03-29
Based on the animated TV show, this was Sega's Run 'n Gun take on the caped crusader.

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d

Intro by Evan S.
portfolio.tsestudios.com/

Episode Notes:

1. Captured on the Mega SG.

2. This is a true Sega Genesis exclusive. It has never been reissued on anything else.

3. This was never released in Japan.

4. This is the only game Clockwork Tortoise ever developed for the Genesis. They went out of business the following year while developing a game called X-Women, which was never released.

5. I really wish that Sega included this game along with the Sega CD version. It would have been a heck of value if they had.

All Comments (21)
  • @Larry
    It's amazing that Clockwork Tortoise came out of nowhere with techniques of this quality, it's the typ of stuff you'd only normally see from Treasure or Travellers Tales.
  • @gugudias19
    This game blew my mind back in the day. Took me 3 months to master the entire game and i got it memorised from the get go to the end. And the soundtrack, oh man, even to this day it plays inside my head. In my humble opinion, from the technical aspect, this is the BEST game of the entire Mega Drive library. And artisticaly, is easily a top 5.
  • @Gggmanlives
    I could never beat this game, the bosses were so hard. But it had such a banging soundtrack, Jesper Kyd did the music!
  • Fun little thing, there were bonuses for defeating enemies fast enough or in a certain order. For example, on the first level, theres a stopping point where the clowns spawn from above onto the awning. they spawn in 5s from left to right, then right to left. If you defeat all 10 right as they spawn, an extra life will spawn On the second level, theres a section where vertical lines of the little RC helicopters spawn. If you can take out an entire line from below in one shot before it reaches the left side of the screen, it will drop rewards like powerups and I think one drops an extra life as well. The only other one I found so far was the one in the flying stage where the little RC planes fly formation together, if you can destroy them all before any fly away, you get a powerup. I'm sure there are others, thats just all I've found so far, I've only ever got to the Mad Hatter boss once.
  • @realevostevo
    I absolutely love the soundtrack of this game. The Sega CD's version has a pretty great soundtrack too. Btw, about the difficulty, I'd definitely recommend utilizing those jump kicks as much as possible. Yes the range attacks are good for distance but those jump kicks pack some damage and I found the game much easier once I started piercing through enemies that way.
  • This game is an audio system benchmark. I still loved seeing the bit from CGR's channel when they reviewed this game, because they had the camera pan to their tower speakers and watching the sub threaten to pound out of its frame with the banger beats of this game is just amazing!
  • John O'Brien was the programmer for this game, who had previously done the 3D driving sections for the CD port of Batman Returns. Apparently after Batman & Robin he was so burned out from crunch that he quit the industry and opened a café instead. Clockwork Tortoise shut down after being relocated from the UK to San Francisco which did not sit well with the remaining staff.
  • @IMDLEGEND
    I still think that the scaling on the Mad Hatter stage is the best scaling that I have ever seen on the Genesis. And to add the transparency effect at the same time is just icing on the very delicious cake! One of my favorite effects was the Chesire Cat's face falling into the screen after being defeated.
  • This game is just 🔥It is one of the reasons why I am a retro gamer today since the Sega Genesis / Mega Drive was the only platform this verion of the game ever came out on. When I played it back in the day, I knew I was playing something special even when it kicked my butt time and time again, I absolutely loved the soundtrack. It's the kind of soundtrack that just gets you pumped up and although it sounds nothing like the music you are accustomed to from the series, it just fits so well. Too bad we never got a Batman Beyond game from this developer for the system because I know that also would have been something special indeed. I loved how both Batman & Robin games on the Sega systems pushed their respective hardware and seeing the Sega CD game in action makes it look like something running on the Saturn or PS1. Thanks for the video!
  • @ryanprentice
    The soundtrack is wild! Plus the hallucinatory visuals especially in the Mad Hatter level are awesome
  • @Guernicaman
    What sorta sorcery did Clockwork Tortoise, Inc pull off here?! And imagine what else they could've made had they worked on other SEGA Genesis games as a team!
  • @antoinegaud1
    Hi! I couldn’t help but notice SegaLordX almost never used the jumped kick in this footage. This game is indeed on the hard side, but learning how to use the double jump (2 different kinds of kick, a regular one and a diving one) makes it really easier and more dynamic/enjoyable 😉
  • @MrThunderwing
    That's insane that some random third party developer were able to pull off so many incredible visual effects on the good old Megadrive. Sega should've hired these guys!
  • @error4159
    This game blew me away when I got it for my birthday in 95. It made my SNES only friends wants a Genesis. This is a true Genesis classic.
  • @rafadono
    the visual presentation of this game is astonishing!
  • @gp63
    Man I remember this game from back in the day. The great thing about this era is that you have two different takes on the same IP, leading to completely different experiences( the SNES version is good too but in a different way). We were all so caught up in the '16 bit wars' that we should have been celebrating this kind of thing. Nowadays, if 'the Adventures of Batman and Robin' came out for PlayStation, Xbox and Switch it would be the same game across all platforms.
  • @DerivitivFilms
    the effects in this game were more impressive and more effectively used than most of the mode 7 effects on snes games.
  • @sega16-bitost53
    So glad you finally tackled this one. One of the 1st games I felt in looking up who the composer was (Jesper Kyd), because he truly shocked me from this sick OST he produced. Respect.
  • @PULRN
    I'm proud to say that I beat this game (only once) back in the day. You definitely need to memorize the patterns. As for the music, I LOVE IT!!! The boss themes were some of my favorites. Even though the SNES version felt more true to the series, the Genesis version had nonstop, intense action that made your hands sweat.