Point Cloud from Disparity Map with Iphone 7

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Publicado 2019-05-17
Experimenting with Depth... This time I have decided to convert the disparity map that gives you the Iphone 7 plus with the dual back cameras into a 3D Point Cloud... As you can see the results are not as good as other Depth systems as TOF or Structured Light but it proves that it is feasible. I believe that with more tweaking could be improved even more but I have others projects in mind... ;)

I'm using a procedural mesh created with the same points as pixels have the depth data received from the disparity map, so every depth data equals to a pixel ,then in the vertex shader the points are put in World Space in position according to the amount of depth. This way, skipping the CPU and using the GPU I can reach real time point cloud visualization. So simple.


Thanks for watching!