Point Cloud from Disparity Map with Iphone 7
293
2019-05-17に共有
I'm using a procedural mesh created with the same points as pixels have the depth data received from the disparity map, so every depth data equals to a pixel ,then in the vertex shader the points are put in World Space in position according to the amount of depth. This way, skipping the CPU and using the GPU I can reach real time point cloud visualization. So simple.
Thanks for watching!