Vecna Changes Are Almost Perfect! - Dead by Daylight

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Published 2024-05-30

All Comments (21)
  • @gachispy
    10:24 I hate when survivors dodge my chainsaw with vecna's hand
  • @slush1190
    Was reading patch notes, wondering "What does Scott think about the Vecna changes?" And then the notification popped up! Thanks Scott!
  • @zagrfige
    10:21 Using Vecna items against billy now, can't believe they nerfed billy again :(
  • @curtmull8066
    Dispellinng sphere probably has a slowdown because its the counter to the counter of his spells
  • @teaman1275
    I feel like dark arrogance would be a lot cooler if it affected general action speed like fire up instead of just vault speed. Being able to perform break actions, vault, and pick up / drop survivors 25% faster in exchange for longer blinds and stuns seems like a fair trade off and a perk I'd consider running on some M1 killers.
  • @fluffatron754
    I think that in order to have spells active more often whilst keeping the idea of casting different spells there could be a mechanic in which after you cast a spell it shortens cooldowns of any spells that are on cooldown. Could be an add-on if not base. Strongly encourages rotating and using all spells by rewarding you with cooldowns
  • @drzack9459
    Alex's toolbox being 100% faster sabotage is so fucking silly, this should not have gone live ong
  • @BucketManDBD
    i love having the hand of vecna against a billy
  • @nayrwumpus1276
    hoping they make some quality of life changes to pyramid head soon
  • @Bodyknock
    Weave Attunement actually looked like it was getting some ok value in some streamer games I watched, especially combined with Franklin’s. For reference what it does is show survivor auras of anybody within roughly the same tile or two range of a dropped item, and then anybody who picks up any item becomes Oblivious for a bit as well. The buff in the patch notes makes the aura range 12 meters (so about 1/3 a normal terror radius distance). And the aura is permanent so long as the item is on the ground, so if an item happens to be in a tile for example you have permanent aura on the survivor on that tile if they try and loop and mindgame it. That’s why the perk seems to synergize decently with Franklin’s. If you hit a survivor, they drop their item, and if they stick around that area they can’t mindgame you there. If they try and pick it back up, you’ll spot them doing it and they’ll be Oblivious afterwards for a hopefully easy new hit and item drop. And if they intentionally drop their own item to avoid losing it permanently to Franklin’s, then they’ve now given you a permanent passive aura beacon on the map that any survivor moving in that area will show their aura. Mind you, I’m not trying to claim the perk is awesome or anything, but it definitely seems to not be the worst perk out there!
  • @gbdrew
    They knocked it out the park with this one
  • @kannakamui9584
    I’m confused did they change his attack recovery? Me personally the big issue with vecna is that after a spell it takes 9 years for you to be able to use your basic hit
  • @vladspellbinder
    7:35 All of the spells need to slow The Lich down after casting because he is using one of his actions to cast the spell instead of taking a move action. Thanks for the video Scott.
  • @dylankim6477
    I think 38 seconds makes sense, if not maybe five seconds too much. If we assume that’s the length of a single chase being able to use all of your powers once in a chase seems like a good deal.
  • @Mazerwolf
    Honestly its surreal seeing them actually change what needs to be changed
  • @FellRagnarok
    Still kind of wish you couldn’t crouch the skeletons in Flight of the Damned, but great changes overall. Vecna should be really fun when he launches.
  • I can't believe they thought a recovery speed of 2.3ms was alright to begin with
  • 12:00 Bardic Inspiration needs a second casting option where the perk doesn’t trigger but I still get to BM people with my lute.