Massive Meta Changes Coming in May 2024 Update - Dead by Daylight

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Published 2024-05-09

All Comments (21)
  • @ReshyShira
    DBD changing the same 10 perks again for the 20th time.
  • @4Rys454
    ngl man, I'm fed up with always seeing the same 5 perks getting rebalanced for the past 2 years. What a toothless balance team.
  • @chadgunner4403
    This 'Meta Shakeup' isn't going to last very long if BHVR only ever changes the most used/problematic perks instead the whole roster of never used perks
  • @ConnorC2023
    Thank you for updating us with news on the hit game Dead by Dayligh
  • @PhantomHalf
    Someone in the add on department has a blight body pillow and you cannot tell me otherwise
  • @birken13
    I'm honestly tired of them nerfing/buffing/reworking the most used perks. Would be better imo to just make the lesser used perks more viable so we have a broader meta. How long are they going to ignore these perks?
  • @alittar8062
    I just wish they would do more than 8 perks every 10 months.
  • "All of these changes are really great, just as long as you also buff low-tier killers' basekit as well as the weaker perks tha-" "No lmao"
  • @UltraRow
    I think instead of changing Chucky they should of made it so Survivors could still vault over pallets while Chucky scampers under them, allowing for both players to mind game each other
  • @keys5595
    I like the idea of making some of the meta regression perks not so meta anymore but I don’t like that they didn’t buff any other regression perks at all. They were meta for a reason and that was because the other ones are garbage. A small buff to some of them would’ve been nice.
  • @ihbupontyne
    I swear with pop they realised 20% was too weak, so they then buffed it to 30% of overall gen progress, and now reverted it back to 20% a year later? Why not just 25 lol
  • @kuppa391
    So they nerfed the best gen regression perks and made a perk that gives a BNP on 7 gens at once by staying still for 60 seconds? What could go wrong.
  • @D_To_The_J
    I feel like behavior just looks at usage and not why they are used. Pain res and pop are used because slow down is needed. Slowdown is needed because gens can take anywhere from 90s to 45s to complete. Bad killers don't stand a chance without them.
  • @Chaogod1233
    I think the only thing that needs a shake up is the balance team. Either they need more help and resources or its time for them to go off to greener pastures or other positions because balancing the same group of perks constantly and ignoring the completely worhless ones once a year ain't cutting it. Also the map design team needs some fucking help because whoever did RPD needs Jesus
  • @omniphage9391
    i have more of a problem with a 20 second background player than one with 200% speed. Run vigil with that and you get a chance on every single down, even when the guy being chased is the most free kill in existance.
  • @jnever9768
    i like these changes as a killer main because it gives me the exact motivation i needed to take a loooooong break from the game.
  • @MitremTheMighty
    Welp, looks like this is another "Hour of the Witch" moment, as in "I'm gonna take a year-long break from the game". See you all for the 9th anniversary.
  • @skarhn6215
    Avoiding chucky when he’s is scampering from a slice and dice is so easy to dodge as survivor, they should buff his turn rate after otherwise his main power would be useless.
  • @SneakyDBD
    I still don't understand why there are so many really bad perks that have potential but are just left to rot by the devs.