The Bizarre Case of Super Smash Bros. Melee

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2023-02-21に共有
From the moment of its conception all the way until the modern day, Super Smash Bros Melee has had a bizarre, utterly insane story surrounding it. From a rocky development cycle producing a masterpiece to the very company that created it constantly standing in the way of its success, the story surrounding Super Smash Bros Melee is one that never stops turning. And so in the next step in my Super Smash Bros Series Retrospective, we're taking a look at the Gamecube Gem: Melee.

0:00 Intro
3:28 You've Survived Development on Hard! Get to Fighting!
15:42 A One-Player Star-Studded Slam-Fest
27:45 Continue?


I have a Twitter you can follow: twitter.com/CeeganS

Music list: imgur.com/XYPzUcp


Channel showing off the professional Melee techniques: youtube.com/@SSBMTutorials

コメント (21)
  • @DuoStuff
    Correction: Wave-dashing and L-canceling aren't glitches. Anyways- Hope you enjoy the video and have a good day.
  • This game is top 10 of all time. As a kid, playing this one the GameCube it seemed incredibly modern and futuristic. From the model gallery, to the scoring system after story fights… amazing mechanics that blew my mind as a kid
  • When he said "I'm a Poke Floats....kinda guy," my heart smiled. This guy gets it.
  • I grew up with melee in a world without guides or internet wiki's so everything about melee was an absolute surprise I knew nothing about and my imagination and folk tales from older friends was all I had. So more than just organic, all the charactersm trophies, modes and secrets that I discovered along the way from the secret star fox codec conversations, getting Mew to unlocking sound test, thinking that Sonic and Daisy were legitimatley in the game, getting to fight crazy hand, It didnt feel like I was finding unlockables It felt like i had somehow accessed a nintendo nexus that was activley evloving or creating new content as i went along with it and it made this game feel limitless in every way. This was reinforced when the first thing you see in brawls trailer are the melee models literally evolving, almost like my gamecube disc was going to magically morph into a brawl disc at some point. But when I saw giga bowser im not gonna lie. I thought satan himself had corrupted my gamecube because there was 0% chances that the developers who had set a tone for the entire game were responsible for this contrasting anomaly design which was so brute and demonic I thought it was going to rip right out of my screen. It was just so edgy, ugly, sickly looking and beastly that it almost felt like some sort of glitch in the system had accidentally created it
  • I've watched countless videos about why melee is so unique and cool, but I was delighted to see one come in my inbox and loved the video. Bravo man
  • @fluffcake
    I only played Melee after Brawl and even with the scaled down graphics and less characters, I found myself really enjoying its quirky and special manner. This game is a treasure.
  • This game was such an important and special part of my childhood. I played it all throughout elementary and high school. There were so many secrets and unlockables that made the game unique and fun. Fighting Giga Bowser, trying to unlock all the characters, trying to unlock all the trophies, all the characters, stages, modes and music. There was never anything to get bored with. I still play to this day. My favourite play session is going to temple and the Fire Emblem theme plays. That was my favourite song from the game. We're lucky this game came out when it did. Nowadays all the characters and unlockables would be spoiled on twitter day one. It was a great time to be a 10+ year old playing melee. Love those days!
  • teared up at the end ngl. melee means everything. from goofing around with friends, to playing high level games at local tournaments, i'll nver stop playing melee. its the best game of all time
  • young link is a clone but he feels immensely different to Link. They did a solid job at making the clones not feel the same at all to paly.
  • @khaj214
    (8:43) Marth's design in Super Smash Bros. Melee is based on his design in Fire Emblem: Mystery of the Emblem (Fire Emblem 3). Melee decided to go with Marth's most modern design at the time which was from that game meaning we were "spared" for Fire Emblem 1's pantless Marth
  • @iamafish7
    That home run hit was chef kiss glorious.
  • @mambo2982
    Great video! Two underrated aspects of the game are the end credits for the modes where you shoot the names that pop up. Absolutely mind blowing as a kid, never had I seen an interactive credits sequence like that. And two being the post victory screen, where it shows the characters clapping and the scores with the winning characters celebration. That was so unique and added such charm to the game. I could honestly talk about this game forever, I’ve been a part of the competitive scene since 2013, but this video brought back so many memories from playing the game during my childhood. When I first got the game I remember being like awe-struck that I finally owned it.
  • 20:38 Trophy's were an underrated aspect of SSBM and should have carried over to every future iteration
  • @AF-nb1ry
    The intro and art style of the cutscenes is a good reflection of the time.
  • I spend so much time in comp melee that it’s refreshing to hear a review of the game from outside that space. This is how most of us played it in 2004 :)
  • 23:47 this description was so vivid I got pretty emotional from it, being one of my favorite gaming memories
  • I'm glad I watched the video to the very end because I haven't heard that little jingle at 34:14 in I don't know how many years and it brought me right back to my childhood. Made me teary-eyed 🥲
  • @ThePlopem
    My favorite part about the roster was that it had question marks to make you think there was only a few characters to unlock but then hidden ones started appearing and it made me feel like I never knew who might come next. Discovering the roster was my favorite part about this game and its just not possible to go in that blind with modern games anymore.
  • I have every single noise, music, and sound effect burned into my heart, brain and soul this game means a lot to me and reminds me of old good times with my cousins in my old house and all those days of fun, making up stories with the characters like they were toys... I used to main Peach and Kirby (I was little girl so I went for the cute ones) I didn't have internet so I never knew It was a such beloved game. Thanks to my dad the one that bought me the GameCube