MegaMan Battle Chip Challenge is Misunderstood

Published 2024-07-07
I get why people don't get this game, but I get this game. And now you can too.

Mega Man Megaman Battle Chip Challenge Review Retrospective Analysis Positive Look Battle Network Spinoff Overlooked Underrated GBA Game


As always, all footage is borrowed from other channels. Links below:

BCC Megaman Playthrough:
   • Mega Man Battle Chip Challenge - Part...  

BCC Protoman Playthrough:
   • The GIGA Chaud Experience... Mega Man...  

BCC Hub Style:
   • Megaman Battle Chip Challenge Episode...  

All Comments (8)
  • @ThrillingDuck
    A couple of quick addendums: 1) I want to elaborate on Invis balancing a bit. Basically, Invis is very potent when it works, but it has a number of counters. The general pattern is that if the enemy only has non-offensive chips in their first column, you can go ham, but if they have anything that attacks all or attacks random, your Invis is unlikely to survive. If they have something that attacks directly, you’ll still take damage before casting it. If they have any sort of guard chip that counterattacks, Invis is still vulnerable to counterattacks, so you’ll still take plenty of damage throughout your turn. By the end and postgame (and even many Navis in midgame), I find that opponents which leave themselves open to Invis aren’t that common, but when Invis is actually viable, then yes it’s a dominant strategy. So it IS kind of OP, but only conditionally, and it’s very easy to counter. If this game had a competitive meta, I don’t think it would be a real problem. 2) Also to clarify, I’m very much not an expert on meta in this, or anything, so if there are any experts in the audience, please excuse my conjecture. I’m sure that some form of dominant strategy exists in BCC, which could hypothetically allow you to just stubbornly stick to one Program Deck loadout, but as a normie who didn’t do outside research and simply tooled around with the game extensively across a few playthroughs, the views expressed in this video should be accurate and authentic to the average single-player experience. I’ve also never 100 percented this game, and as such there are some chips I’ve never obtained, but please keep in mind that if your comment is something to the effect of “Life Aura breaks the game” (I have no idea if it does or doesn’t, this is just a hypothetical example), I hardly think that an extremely rare late/postgame chip simply existing is actually going to ruin the average player’s experience. I’m also fairly positive that the most broken decks aren’t even possible until late/postgame given the chips they require access to anyway.
  • @brandonwaller94
    Still have my copy with more or less all the post-game beaten & completed, still love popping it into a GBA or SP once in a blue moon to just watch the action unfold.
  • @shadowreaper13
    Take a shot every time Thrilling says chip. Kidding, I don't want anyone in a coma or dead
  • @darkmensag
    i loved so much playing as other characters as a child
  • I played a battle network game when I was really young, can't remember which one it was.
  • @NetBattler
    It looks great to me,I hope Capcom could port it someday. Also,the tutorial is long so I hope Capcom can do something about it 😅