Solving Minecraft's Biggest Mystery

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Published 2022-12-18
Disc 5 is Minecraft's Biggest Mystery ever. This cryptic audio is filled with over 200 sound effects telling a dark story but nobody knows what exactly it means. Today, once and for all, we will figure out the meaning of disc 5. Along with a very special guest...

SUB TO RETRO: ‪@RetroGamingNow‬

and thank you very very much to ‪@Activation123‬ for teaching me how to animate stuff

➤➤ Twitter: twitter.com/WifiesWasTaken
➤➤ Discord: discord.gg/zAWUuWb


➤➤Links: Wither lore: bit.ly/3j3ugfK
Footage from: youtube.com/minecraft
Footage from: youtube.com/@GamersPrey
Video and Thumbnail Inspired by (obviously): youtube.com/c/GameTheorists
This magnifying glass texture pack: www.planetminecraft.com/texture-pack/shiny-s-magni…


This is NOT a series called Minecraft VVSauce where I explore random features of Minecraft. Not Minecraft, but the water rises or Minecraft Manhunt but a more lore based series dedicated to over-answering and solving mysteries you never even considered.

#minecraft

All Comments (21)
  • @bruinironside
    The glaring fact about disc 5 is that it is made of disc fragments, meaning that the story the disc tells is incomplete, hence the merging of Dungeons and Java could be two different discs combined into one.
  • @viktor487
    There was another broken disc (11 if im not mistaken ) and if you play disc 5,and then disc 11 with the offset of 11 secs (or in the other order) they line up perfectly, and are making the possible story more complete. Hope you see It and probably make another great vid covering this point (sorry for mistakes i dont know english that good)
  • If you want the WHOLE picture for these disks you have to play disk 11, 13, and 5 all at the same time. You’ll get the full story
  • @RV_Dclo
    13:25 that has got to be the nicest looking wither i have ever seen in my entire life.
  • The use of the endersents might also be alluding to some connection between the sculk and the end. Like, has nobody mentioned the fact that sculk and ender pearls have uncannily similar coloration?
  • @sersys1
    Absolutely brilliant. You put a clicking ticking background music over the sounds effects and chimes you are analysing to make sure the listeners get confused whether the effects they are hearing are coming from the back ground music or not.
  • @djphantom8800
    I like the idea of the frame being a catalyst. Maybe it went out of control with the Wither's death and covered the whole city in sculk.
  • What if the frame IS a portal, a portal to Minecraft dungeons, the reason sounds come from both games, showing the story on both sides, perhaps they needed the warden to kill the wither to activate it. It's a longshot, but possible.
  • @DarthGaming13
    Here's my theory on disc 5: The first section is showing people in the deep dark, based on the dripstone and other cave-affiliated sounds. It is an army fighting something, which is why we hear many people and sirens blaring. I think they are fighting the wither, which forced them to go beneath the surface. That is also why I think the ancient cities are more likely to appear under mountains, because it provides extra protection against the wither. Anyways, the wither you can hear creating explosions getting closer to the city. You can also hear a lever and a huge gust of wind in the track, indicating that the army has opened some sort of gate. That is then the end of section 1. After the music plays, you can hear the machine coming to life as the people try to escape through the huge center portal, which I believe they built as an emergency escape. That is why it is made of reinforced deepslate, because it is one of the few blocks the wither can't break. However, something else comes out of the portal instead, the sculk. That is why you can hear sculk shriekers and sensors. The warden then proceeds to get summoned, and kills the wither. You can hear the slowed down death of the wither in the track. The people then view the warden as a hero, but they soon find out he is deadly to them as well. That is why I think they built many representations of the warden, like the small statues around the city. Eventually, however the sculk gets too powerful and the people have to leave. That is when I think they made the strongholds, to try and get away to another dimension to escape the sculk. Also, any static or random cuts in the track I believe are just the fact that it was broken into shards, so it's not completely perfect. It's just a theory, but I think it's a pretty good one. Feel free to agree or disagree in the replies.
  • @KM-xv5hz
    When you showed the dragon and said what sounded like a mechanical working (10:55) is actually the one Minecraft ambient sound
  • Something I've tried, which seems explaining, might help. Place three jukeboxes, count to 5, when you've done that place disc 5. Continue counting, until you've counted to 11, and then place that disc. Continue counting to 13, then place disc 13. It sounds connected in some way.
  • @Enirom
    Holy crap, I didn't expect retro to be here
  • @miabee6267
    Amazing, this is equivalent to figuring out the plot of a movie only by it’s soundtrack track. Keep it up!
  • The portal in the ancient city will teleport you to minecraft dungeons.
  • @jay2x478
    i haven’t played minecraft in a couple years now, but i always watch when wifies uploads
  • I feel this might be something else entirely. The ancient builders built the ancient cities but it too is possible that they built dungeons. We know they could access multiple dimensions. What if the disc5 is the story of the ancients, them escaping from the surface to the underground , then the warden appearing, the fight, escaping to nether and from there to the end. The unfortunates transforming into the beasts who will guard the entrance, while some would create duplicate copies for someone to rescue them. Food for thought