SNES Longplay [043] Mega Man X

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Published 2009-07-11
www.longplays.net/

Played By: Parazzing -
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All Comments (21)
  • Those were the days where you believed that one game can change your life. And you thought about it all day and dreamed about it all night. You can't get that music out of your head for a while.
  • @Gundamvid
    Oh the Irony.  The last creations of Light and Wily working together.
  • @MDthornton83
    Its been more than 20 years since this game came out, and I still remember it like it was yesterday. This game feels so fresh to me. Something about Megaman X just feels timeless.
  • This game had a underrated soundtrack so many memories playing this back then one of my great Christmas gifts
  • I'm glad to be the 22 year old guy who loved to play SNES games like this back when I was a kid. It lightens up my memories and brings a large spark to the world.
  • I recently did a 100% complete run of this game for the first time. It was a truly epic experience.
  • @MDthornton83
    Zero is the Optimus Prime of the Megaman universe. He dies, but he always comes back one way or another.
  • The soundtrack The level design The armor The freedom to choice your own path The story An authentic masterpiece
  • @eabn87
    I've never played this, though it's easily one of the most elegant platformers ever made. Nice gameplay.
  • @evanhaskel206
    You know, it’s interesting that Light was worried about X being unstoppable if he chose to violate the first law of robotics, but left behind armor upgrades to make him more powerful. Sounds like he put a lot of faith in X staying loyal to humanity.
  • @kevinrivera40
    I still can't stop smiling watching a video from this game.. the music of the game was pretty sweet too
  • @TokenGamer
    The charm behind Megaman X is that the gameplay never goes stale, that's why it had so much replayablility. First reason is the dynamic level design and how the player is obliged to engage accordingly. Chill Penguin's stage was straightforward and had a balanced amount of enemies that came at you from both the ground and the air - perfect for a second starter stage. Flame Mammoth's stage had conveyor belts that affected your left and right movement so you had to time your opportunity to go past obstacles that hindered your progress. Boomer Kuwanger's stage made you climb all the way upwards with ladders and forced you to deal threats coming down from above. Sting Chameleon's stage took a more subtle approach with enemies either appearing from out of the background or disguising themselves, forcing you to pay more attention to your surroundings. Spark Mandrill's stage would dim the lights down to make foes attack you instantly across the screen, testing your reaction time. Storm Eagle's excelled in moving air platforms that behaved differently and your survival was dependent on how well you could jump and land across stuff. Armored Armadillo's stage put emphasis on being chased by the machine, pressuring you to use brute force and quick wit while constantly fighting your way through a horde of enemies within a small, limited space. Launch Octopus's stage took your journey to the water which meant your gravity was affected, giving the enemies a slight advantage to pull you into spikes and voids - positioning your self was important here. Second reason is the difficulty. I hear some people say this game was kinda easy. I disagree, in my eyes it was just a moderate game that only got easier through trial and error. Because as with most Megaman games, you had to earn your easy mode through experimentation with how the power-ups work on the bosses and stages (by the way, this was all before we had Youtube and instant internet information). When players finally knew the in's and out's of the game, they would set their own rules on how they would beat the game again, like doing "Mega-Buster only" playthroughs. This was much better than just slapping a generic difficulty since the player could decide how easy or difficult they wanted things to go at certain points of the game. Another example of this done right is classic Starfox. Or, I could be wrong and it's more to do with being a bunch of futuristic reploids in a dystopian plot with cool weapons blasting their way through a maverick unit while listening to kickass rock music wondering what the hell are they fighting foooorrrrrrr..... but you gamers can decide that.
  • @Chosenviper
    Man I remember being addicted to this game!
  • My childhood memory is great because of this😢. I miss playing this. Soon X I'm gonna play this again😊💕❤️ Those were the days. Sigh This is one of my favorite games. 🖥🔥