Searching for Success in the Gaming Industry

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Publicado 2024-05-03
A deep dive on the state of the gaming industry from the perspective of aspiring developers.

This was created as a research project for my media industries class.

0:00 - Intro
1:08 - part i: AAA
5:50 - part ii: INDIE

Todos los comentarios (19)
  • @connorbradley5830
    These edits are top and you 100% require more coverage with your capability. Subscribed!
  • @venxuenplays2406
    Oh my goodness the video quality is insane, you should have more subscriber for this man.
  • @Daniel.Dionysus
    YouTube will sometimes randomly drop me onto BANGER videos from channels with under a thousand subscribers. Great video, the quality is that of an established channel. And it actually gives a perspective that most gaming youtubers don't have. Cuz game devs are busy trying to survive, you'll rarely ever see a video like this from the POV of an aspiring game dev.
  • @SlyBalto
    Excellent video!!! I am one of many devs that did not successfully get into the industry. I developed a shooter-platformer during my time in college that released onto Steam Early Access and it was a massive flop. Game wasn't good enough, it was a mess of mechanics, and the project was terribly disorganized with feature creep and I rarely kept my focus on what was important for the project. I stuck with the same game for years instead of working on tiny projects and focused on building skills. I'm currently transitioning into front-end development and I've been working on a vertical-slice reboot for the game as a hobby. I dunno where my career will take me, but we'll have to see!!
  • @holomode1357
    Good luck to you all finishing your game projects!
  • @xnoopyt
    Damn brother, the video editing is superb!
  • @Antinuis
    +1 Here's to hoping for your blow up. Awesome video, very gratifying and very informative. Keep at it mate, if you stay consistent with this work flow you will be regarded as so.
  • @vorcanvorcan9032
    Great video. 👍 I will be getting into it too (indie), however I don't plan to ever sell anything I end up making. I consider [jobs] to be a form of manipulation. A system created to control people and pressure them into contributing to society. I'd rather just contribute from a genuine position rather than having to be tied to a system of control that, at best controls things. And at worst hampers our potential.
  • @davidmills47
    15 seconds in and I burst out laughing. Bro talks like there's a choice! Pretty good hook though, I'm going to watch the rest now :D
  • There are hundreds of content on the current game industry state. Maybe try another angle, or a different topic ?
  • @ThousandairesClub
    Rockstar has pretty much laid out the formula for success at this point. create a bunch of different titles and then focus on the main successful IP's and nothing else. that's not a fan friendly strategy but it does save money And you can still incorporate different aspects of defunct IP's into your popular franchise. for example, instead of making another Midnight Club game, put street racing clubs on GTA6 👍 instead of making Bully 2, put a functioning college in GTA6 👌 if Bethesda, Ubisoft and EA skimmed down and focused on 5 or less franchises, they would be just as successful.
  • @ErgoDog
    Nintendo seems to be doing somehing right.
  • @user-up6jy6ks5q
    DEI and so called consultants hurt gaming more than covid.
  • @lamMeTV
    Both BG3 and Zelda are AA games