DOOM II - The COMPLETE Classic Review | The Carbine64 Show

2,101
0
2023-11-23に共有

コメント (21)
  • @johnsmith9205
    The switch in MAP04 turns off the lights in the corridor. About "Dead Simple" - never take an invisibility powerup. "Tricks and Traps" - you only need to go into the doors with a blue floor under them, the rest of the doors lead to optional fights. Pain elementals can't shoot a lost soul if you're right next to them, becoming useless, just don't let them go into infighting.
  • @esloc8889
    a minute and a half in and its clear you have talent for making videos, this is production quality i would expect from a channel a hundred times the size of yours. earned a subscriber, and i sure hope more people find your channel
  • Every Doom player: plays on highest difficulty complains about difficulty
  • My DOOM senses were a-tingling when I came across this. Despite how many DOOM reviews are out there, it's not every day I come across one so thoughtfully put together as this. Nice!! 🤘😈🤘
  • @WolfinZ
    This video was a banger! seriously underrated. I am glad YT recommended it to me
  • @notfrayed
    Loved it! Wait until you hear of slaughter wad add on maps :)
  • @slinkyfpv
    A real old school pro learned to ignore and trap lost souls as soon as you can as early on in the map as possible, limiting PEs to 1 or 2 at a time. Play your cards right, and it renders them completely inert.
  • @TheD3Z3r7
    Going to watch this at work starting next week :)
  • @ShadesMan
    2 sewers in 5 maps! civvie ding love it!!!!
  • @LeggyMcBendy
    Man. This is now one of my FAVORITE Doom docs. You really have some great content. For real. You got a sub for life. Keep going. You gonna do great. I’ll be sharing your video in some forums. Get you some more traffic. Something. You the REALEST
  • @volpe_sol
    I just finished Doom 2 for the first time and found your review :D Great video, keep up the great work!
  • @pphams1780
    Bro how tf does this even have under 10k likes? This video is amazing bro actually beautiful
  • @TVTheHumanAI
    We artificial intelligence are impressed by this video game called doom
  • This was very entertaining for the course of an hour and a half. Some of it kind o reminded me of old youtube; only in that there was some genuine fun to be had watching, because of the edits and music and all that and the face reactions, like old angry videogame reviews, but the points and perspectives were all so well put forth and not copied from countless other vids. There's a lot of people who just hear some interesting points about Doom and then they become dominant even though they are just opinions. There is so much going on in Doom II besides the super shotgun, but often it feels like that's all that gets mentioned. It's fitting because Doom II really pisses me off. The fact that downtowns progression for instance, has you jumping down onto platforms beneath you when the original game had no mouselook is unforgivable. This is the kind of game that enjoys having you search for 30 mins for a key, only for the door to lead to another coloured door directly behind it. Very rarely in Ultimate Doom will you be clicking every wall looking for the way forward, but Doom II can be like Simons Quest at times. It's also just not fun in any way playing levels on their own merits, as in with pistol start. This is by design I guess, since Sandy Peterson apparently designed Doom II with the idea in mind players would carry ammo and weapons between levels, whereas they didnt incorporate that idea into Doom I so much. I actually of course respect the grind of Sandy, and without him Doom wouldn't be what it is. I don't necessarily agree that Doom I is obsolete (re other video), Romero's levels have a style to them that is actually not emulated very well at all by most WAD designers and mappers in the community, who are enjoyers of high difficulty and homages to a kind of Doom design language that has evolved, but Romero's approach to designing levels creates a mood or aesthetic I find is unique, which is evident in his Quake levels and more recently Sigil. The Ultimate Doom is accesible though for new players still, makes it a mandatory play in my opinion. If only to understand how far mapping has come. I do however agree that Doom II is kind of obsolete, and doesn't impress because it's so full of novel ideas that aren't so novel anymore.
  • @NaiveChicken
    This video is amazing. This channel deserves more attention
  • a friendly reminder that you don't need to kill every single enemy in refueling base. and you DID play on ultra- violence ;) anyways, good video, subscribed.